OnVehicleExit: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (See Also for server events) |
||
Line 33: | Line 33: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Vehicle events}} | |||
{{ |
Revision as of 17:53, 12 January 2008
This event is triggered when a player leaves a vehicle.
Parameters
player player, int seat, player jacker
- player: A player element representing the player who exited the vehicle
- seat: An integer representing the seat in which the player exited from
- jacker: A player element representing the player who jacked the driver
Source
The source of this event is the vehicle that was entered.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( player, seat, jacked ) if ( getVehicleID ( source ) == 522 ) then -- if its a nrg removePlayerClothes ( player, 16 ) -- remove the helmet end end addEventHandler ( "onVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled