OnVehicleExplode: Difference between revisions
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__NOTOC__ | |||
{{Server event}} | |||
This event is triggered when a vehicle explodes. | This event is triggered when a vehicle explodes. | ||
{{Note|This event can not be canceled.}} | |||
== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool withExplosion, player player | |||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''withExplosion:''' Determines whether the vehicle was blown with or without an explosion. | |||
{{New feature/item|3.0161|1.6.0|22680| | |||
*'''player:''' The player who sent the explosion packet. | |||
}} | |||
==Source== | |||
The [[event system#Event source|source]] of this event is the [[vehicle]] that exploded. | |||
==Example== | ==Example== | ||
'''Example 1''' | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local vagosVehicle = nil | |||
-- This will get called when the vagos vehicle explodes | |||
function onVagosVehicleExplode () | |||
outputChatBox ( "VAGOS VEHICLE DESTROYED!" ) | |||
end | |||
-- This is called when THIS resource starts | |||
function onThisResourceStart () | |||
-- Create the vagos vehicle. A van. | |||
vagosVehicle = createVehicle ( 522, 0, 0, 5 ) | |||
-- Add its explode handler. When this car explodes, onVagosVehicleExplode is called | |||
addEventHandler ( "onVehicleExplode", vagosVehicle, onVagosVehicleExplode ) | |||
end | end | ||
addEventHandler ( " | |||
--Add the resource start event | |||
addEventHandler ( "onResourceStart", resourceRoot, onThisResourceStart ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
'''Example 2:''' This will show the name of any vehicle that blew up: | |||
<syntaxhighlight lang="lua"> | |||
function notifyAboutExplosion() | |||
-- source is the element that triggered the event and can be used in other events as well | |||
outputChatBox(getVehicleName(source) .. " just blew up") | |||
end | |||
-- by using root, it will work for any vehicle (even if it wasn't created via this resource) | |||
addEventHandler("onVehicleExplode", root, notifyAboutExplosion) | |||
</syntaxhighlight> | |||
{{See also/Server event|Vehicle events}} |
Latest revision as of 19:20, 18 August 2024
This event is triggered when a vehicle explodes.
Parameters
bool withExplosion, player player
- withExplosion: Determines whether the vehicle was blown with or without an explosion.
Source
The source of this event is the vehicle that exploded.
Example
Example 1
local vagosVehicle = nil -- This will get called when the vagos vehicle explodes function onVagosVehicleExplode () outputChatBox ( "VAGOS VEHICLE DESTROYED!" ) end -- This is called when THIS resource starts function onThisResourceStart () -- Create the vagos vehicle. A van. vagosVehicle = createVehicle ( 522, 0, 0, 5 ) -- Add its explode handler. When this car explodes, onVagosVehicleExplode is called addEventHandler ( "onVehicleExplode", vagosVehicle, onVagosVehicleExplode ) end --Add the resource start event addEventHandler ( "onResourceStart", resourceRoot, onThisResourceStart )
Example 2: This will show the name of any vehicle that blew up:
function notifyAboutExplosion() -- source is the element that triggered the event and can be used in other events as well outputChatBox(getVehicleName(source) .. " just blew up") end -- by using root, it will work for any vehicle (even if it wasn't created via this resource) addEventHandler("onVehicleExplode", root, notifyAboutExplosion)
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled