OnVehicleExplode
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This event is triggered when a vehicle explodes.
Parameters
bool withExplosion, player player
- withExplosion: Determines whether the vehicle was blown with or without an explosion.
Source
The source of this event is the vehicle that exploded.
Example
Example 1
local vagosVehicle = nil -- This will get called when the vagos vehicle explodes function onVagosVehicleExplode () outputChatBox ( "VAGOS VEHICLE DESTROYED!" ) end -- This is called when THIS resource starts function onThisResourceStart () -- Create the vagos vehicle. A van. vagosVehicle = createVehicle ( 522, 0, 0, 5 ) -- Add its explode handler. When this car explodes, onVagosVehicleExplode is called addEventHandler ( "onVehicleExplode", vagosVehicle, onVagosVehicleExplode ) end --Add the resource start event addEventHandler ( "onResourceStart", resourceRoot, onThisResourceStart )
Example 2: This will show the name of any vehicle that blew up:
function notifyAboutExplosion() -- source is the element that triggered the event and can be used in other events as well outputChatBox(getVehicleName(source) .. " just blew up") end -- by using root, it will work for any vehicle (even if it wasn't created via this resource) addEventHandler("onVehicleExplode", root, notifyAboutExplosion)
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled