OnVehicleStartEnter: Difference between revisions
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==See Also== | |||
===Vehicle events=== | |||
{{Vehicle_events}} | |||
===Event functions=== | |||
{{Event functions}} |
Revision as of 02:23, 27 September 2018
This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.
Parameters
player enteringPlayer, int seat, player jacked, int door
- enteringPlayer: a player element representing the player who is starting to enter a vehicle.
- seat: an int representing the seat in which the player is entering.
- jacked: a player element representing who is going to be jacked.
- door: an int of which door the player used (0-3). 0 is driver side door, 1 is front passenger, 2 is back left, 3 is back right.
Source
The source of this event is the vehicle in which a player began to enter.
Canceling
If this event is canceled, the player will not enter the vehicle.
Example
This example blocks a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getElementModel(source)] ) and ( not policeSkins[getElementModel(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin cancelEvent() outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why end end addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event handler for onVehicleStartEnter
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled