OnVehicleStartEnter: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Event_functions}} | {{Event_functions}} |
Revision as of 06:07, 30 December 2007
This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.
Parameters
player enteringPlayer, int seat, player jacked
- enteringPlayer: A player element representing the player who is starting to enter a vehicle
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing who is going to be jacked
Source
The source of this event is the vehicle in which a player began to enter.
Canceling
If this event is canceled, the player will not enter the vehicle.
Example
This example blocks a player out of a police vehicle if he is not a policeman.
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID(source)] ) and ( not policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin cancelEvent() outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why end end addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event for onPlayerEnterVehicle
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled