OnVehicleStartEnter: Difference between revisions
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
player enteringPlayer, int seat, player jacked | player enteringPlayer, int seat, player jacked, int door | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''seat''': An integer representing the seat in which the player is entering | *'''seat''': An integer representing the seat in which the player is entering | ||
*'''jacked''': A player element representing who is going to be jacked | *'''jacked''': A player element representing who is going to be jacked | ||
*'''door''': .. | |||
==Source== | ==Source== |
Revision as of 20:35, 23 April 2009
This event is triggered when a player starts to enter a vehicle. This event can be used to cancel entry, if necessary.
Parameters
player enteringPlayer, int seat, player jacked, int door
- enteringPlayer: A player element representing the player who is starting to enter a vehicle
- seat: An integer representing the seat in which the player is entering
- jacked: A player element representing who is going to be jacked
- door: ..
Source
The source of this event is the vehicle in which a player began to enter.
Canceling
If this event is canceled, the player will not enter the vehicle.
Example
This example blocks a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins = { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function enterVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID ( source )] ) and ( not policeSkins[getPlayerSkin ( player )] ) then --if the vehicle is one of 4 police cars, and the skin is not a police skin cancelEvent() outputChatBox ( "Only policeman can enter police cars!", player ) --and tell the player why end end addEventHandler ( "onVehicleStartEnter", getRootElement(), enterVehicle ) --add an event handler for onVehicleStartEnter
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled