OnVehicleStartExit: Difference between revisions
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{{See also/Server event|Vehicle events}} | |||
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Revision as of 17:53, 12 January 2008
This event is triggered when a player starts to exit a vehicle. This event can be used to cancel exit, if necessary.
Parameters
player exitingPlayer, int seat, player jacked
- enteringPlayer: A player element representing the player who is starting to exit a vehicle
- seat: An integer representing the seat in which the player is exiting from
- jacked: A player element representing who is jacking
Source
The source of this event is the vehicle in which a player began to exit.
Canceling
If this event is canceled, the player will not exit the vehicle.
Example
This example locks a player inside a police vehicle if he is a policeman.
policeVehicles { [598]=true,[596]=true,[597]=true,[599]=true } policeSkins { [280]=true,[281]=true,[282]=true,[283]=true,[284]=true,[285]=true,[286]=true } function exitVehicle ( player, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getVehicleID(source)] ) and ( policeSkins[getPlayerSkin(player)] ) then --if the vehicle is one of 4 police cars, and the skin is a police skin cancelEvent() outputChatBox ( "You're the cop! Don't exit the car!", player ) --and tell the player why end end addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle ) --add an event for onPlayerEnterVehicle
See Also
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled