OnVehicleStartExit: Difference between revisions

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(Replaced getPlayerSkin(deprecated function) with getElementModel.)
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*'''exitingPlayer''': A player element representing the player who is starting to exit a vehicle
*'''exitingPlayer''': a [[player]] element representing the player who is starting to exit a vehicle.
*'''seat''': An integer representing the seat in which the player is exiting from
*'''seat''': an [[int]] representing the seat in which the player is exiting from.
*'''jacked''': A player element representing who is jacking
*'''jacked''': a [[player]] element representing who is jacking.
{{New feature|3.0110|1.1|
*'''door''': an [[int]] representing the door that the player is using to leave.
*'''door''': An integer representing the door that the player is using to leave.
}}


==Source==
==Source==

Revision as of 22:16, 2 April 2018

This event is triggered when a player starts to exit a vehicle. This event can be used to cancel exit, if necessary.

Parameters

player exitingPlayer, int seat, player jacked, int door
  • exitingPlayer: a player element representing the player who is starting to exit a vehicle.
  • seat: an int representing the seat in which the player is exiting from.
  • jacked: a player element representing who is jacking.
  • door: an int representing the door that the player is using to leave.

Source

The source of this event is the vehicle in which a player began to exit.

Canceling

If this event is canceled, the player will not exit the vehicle.

Example

This example locks a player inside a police vehicle if he is a policeman.

local policeVehicles = {[598] = true,[596] = true,[597] = true,[599] = true } -- Police vehicle IDs
local policeSkins = {[280] = true,[281] = true,[282] = true,[283] = true,[284] = true,[285] = true,[286] = true } -- Police Skins
 
function exitVehicle ( thePlayer, seat, jacked ) 
   if (policeVehicles[getElementModel (source)]) and (policeSkins[getElementModel(thePlayer)]) then 
      outputChatBox ( "You're the cop! Don't exit the car!", thePlayer )  
      cancelEvent()
   end
end
addEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle)

See Also

Vehicle events


Event functions