PreloadMissionAudio: Difference between revisions

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__NOTOC__  
{{Server client function}}
__NOTOC__
This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]].
This function preloads a game sound into a specific sound slot. The sound can then be played with [[PlayMissionAudio]].


==Usage==  
==Usage==  
Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function.
Both server side and client side. '''thePlayer''' argument isn't used in client side version of this function.


==Syntax==  
==Syntax==  
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===Required Arguments===  
===Required Arguments===  
*'''thePlayer''': the [[player]] you want to play the sound for.
*'''thePlayer:''' the [[player]] you want to play the sound for.
*'''sound''': the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file.
*'''sound:''' the [[int]] sound id to play (interpreted as unsigned short). Valid values are those from the '''data/AudioEvents.txt''' file.
*'''slot''': [[int]] sound slot in which you preloaded the sound.
*'''slot:''' [[int]] sound slot in which you preloaded the sound.


===Returns===
===Returns===

Revision as of 18:57, 16 August 2007

This function preloads a game sound into a specific sound slot. The sound can then be played with PlayMissionAudio.

Usage

Both server side and client side. thePlayer argument isn't used in client side version of this function.

Syntax

bool preloadMissionAudio ( player thePlayer, int sound, int slot )   

Required Arguments

  • thePlayer: the player you want to play the sound for.
  • sound: the int sound id to play (interpreted as unsigned short). Valid values are those from the data/AudioEvents.txt file.
  • slot: int sound slot in which you preloaded the sound.

Returns

Returns true if the sound was successfully preloaded, false otherwise.

Example

See PlayMissionAudio.

See Also