RU/addAccount: Difference between revisions
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==Пример== | ==Пример== | ||
<section name="Сервер" class="server" show="true"> | <section name="Сервер" class="server" show="true"> | ||
''' | '''Пример 1:''' Этот пример показывает регистрацию на сервере командой /register <password>. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function registerPlayer ( source, commandName, password ) | function registerPlayer ( source, commandName, password ) |
Revision as of 10:36, 2 August 2012
Данная фукнция добавляет аккаунт на сервер.
Использование
account addAccount ( string name, string pass )
Необходимые параметры
- name: Имя аккаунта.
- pass: Пароль от аккаунта.
Что возвращает
Возвращает елемент account если он создался, false если произошла ошибка при создании.
Пример
Click to collapse [-]
СерверПример 1: Этот пример показывает регистрацию на сервере командой /register <password>.
function registerPlayer ( source, commandName, password ) -- Check if the password field is blank or not (only blank if they didnt enter one) if ( password ~= "" and password ~= nil ) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount( getPlayerName(source), password ) if ( accountAdded ) then -- Tell the user all is done outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source ) else -- There was an error making the account, tell the user outputChatBox ( "Error creating account, contact the server admin", source ) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox ( "Error creating account, correct syntax: /register <password>", source ) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) else outputChatBox("Error creating account, contact the server admin.",source) end else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
Example 3: This code differs again so the user can only register once /register <username> <password>.
local bRegisteredOnce = false function registerPlayer ( source, commandName, username, password ) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source) bRegisteredOnce = true else outputChatBox("Error creating account, contact the server admin.",source) end else if bRegisteredOnce == true then outputChatBox("You already registered on this server!",source) else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end end addCommandHandler ( "register", registerPlayer ) -- add the command handler
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName