RU/addAccount: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, password )
function registerPlayer ( source, commandName, password )
-- Check if the password field is blank or not (only blank if they didnt enter one)
-- Проверим не пустой ли пароль
if ( password ~= "" and password ~= nil ) then
if ( password ~= "" and password ~= nil ) then
--Attempt to add the account, and save its value in a var
-- Попытаемся добавить учетную запись
local accountAdded = addAccount( getPlayerName(source), password )
local accountAdded = addAccount( getPlayerName(source), password )
if ( accountAdded ) then
if ( accountAdded ) then
--  Tell the user all is done
--  Сообщим пользователю
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
else
else
-- There was an error making the account, tell the user
-- Сообщим пользователю то, что он ошибся при вводе
outputChatBox ( "Error creating account, contact the server admin", source )
outputChatBox ( "Error creating account, contact the server admin", source )
end
end
else
else
-- There was an error in the syntax, tell the user the correct syntax.
-- Покажем пользователю как нужно вводить
outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
end
end
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
addCommandHandler ( "register", registerPlayer ) -- создадим команду /register
</syntaxhighlight>
</syntaxhighlight>



Revision as of 10:38, 2 August 2012

Данная фукнция добавляет аккаунт на сервер.

Использование

account addAccount ( string name, string pass )

Необходимые параметры

  • name: Имя аккаунта.
  • pass: Пароль от аккаунта.

Что возвращает

Возвращает елемент account если он создался, false если произошла ошибка при создании.

Пример

Click to collapse [-]
Сервер

Пример 1: Этот пример показывает регистрацию на сервере командой /register <password>.

function registerPlayer ( source, commandName, password )
	-- Проверим не пустой ли пароль
	if ( password ~= "" and password ~= nil ) then
		-- Попытаемся добавить учетную запись
		local accountAdded = addAccount( getPlayerName(source), password )
		if ( accountAdded ) then
			--  Сообщим пользователю
			outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
		else
			-- Сообщим пользователю то, что он ошибся при вводе
			outputChatBox ( "Error creating account, contact the server admin", source )
		end
	else
		-- Покажем пользователю как нужно вводить
		outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
	end
end
addCommandHandler ( "register", registerPlayer ) -- создадим команду /register

This code differs by allowing the user to change their username that they wish to use.

Example 2: This enables players to register on your server by using /register <username> <password> in the chat window.

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

Example 3: This code differs again so the user can only register once /register <username> <password>.

local bRegisteredOnce = false

function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler

See Also