RemoveAccount: Difference between revisions
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{{Server function}} | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function is used to delete existing player | This function is used to delete existing player [[account]]s. | ||
==Syntax== | ==Syntax== | ||
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bool removeAccount ( account theAccount ) | bool removeAccount ( account theAccount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[account]]:remove||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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==Example== | ==Example== | ||
This example does... | This example does... | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function onCmdDeregister ( playerSource, commandName ) | ||
-- | -- grab the account | ||
local sourceAccount = getPlayerAccount ( playerSource ) | |||
if sourceAccount then | |||
removeAccount ( sourceAccount ) | |||
outputChatBox ( "Account deregistered for " .. getPlayerName ( playerSource ) ) | |||
else | |||
outputChatBox ( "Unable to get your account, make sure you are logged in", playerSource ) | |||
end | |||
end | end | ||
addCommandHandler(" | addCommandHandler("deregister",onCmdDeregister) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{Account_functions}} | {{Account_functions}} | ||
[[en:removeAccount]] | |||
[[ru:removeAccount]] | |||
[[ar:removeAccount]] |
Latest revision as of 15:20, 12 April 2021
This function is used to delete existing player accounts.
Syntax
bool removeAccount ( account theAccount )
OOP Syntax Help! I don't understand this!
- Method: account:remove(...)
Required Arguments
- theAccount: The account you wish to remove
Returns
Returns true if account was successfully removed, false if the account does not exist.
Example
This example does...
function onCmdDeregister ( playerSource, commandName ) -- grab the account local sourceAccount = getPlayerAccount ( playerSource ) if sourceAccount then removeAccount ( sourceAccount ) outputChatBox ( "Account deregistered for " .. getPlayerName ( playerSource ) ) else outputChatBox ( "Unable to get your account, make sure you are logged in", playerSource ) end end addCommandHandler("deregister",onCmdDeregister)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName