RemoveAccount: Difference between revisions

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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
This function is used to delete existing player accounts.
This function is used to delete existing player [[account]]s.


==Syntax==  
==Syntax==  
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bool removeAccount ( account theAccount )
bool removeAccount ( account theAccount )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[account]]:remove||}}


===Required Arguments===  
===Required Arguments===  
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==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example does...
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onCmdRemove(playerSource,commandName,playerName)
function onCmdDeregister ( playerSource, commandName )
-- Lets make sure they didn't put nothing for the playername
-- grab the account
if playerName ~= nil then
local sourceAccount = getPlayerAccount ( playerSource )
-- Lets get the player from the nick provided
if sourceAccount then
local targetPlayer = getPlayerFromNick(playerName)
removeAccount ( sourceAccount )
-- Checking if the player actually exists
outputChatBox ( "Account deregistered for " .. getPlayerName ( playerSource ) )
if targetPlayer ~= nil then
else  
-- grab the accounts
outputChatBox ( "Unable to get your account, make sure you are logged in", playerSource )
local sourceAccount = getClientAccount(playerSource)
end
local targetAccount = getClientAccount(targetPlayer)
-- Now check to see if the player has greater priviledges (or levels)
if getAccountLevel(sourceAccount) > getAccountLevel(targetAccount) then
removeAccount(targetAccount)
outputChatBox(getClientName(playerSource).." removed "..playerName.."'s account")
else outputChatBox("You don't have authority to remove "..playerName.."'s account",playerSource) end
else outputChatBox("There is no player by the name of "..playerName,playerSource) end
else outputChatBox("USAGE: /remvoe [playername]",playerSource) end
end
end
 
addCommandHandler("remove",onCmdRemove)
addCommandHandler("deregister",onCmdDeregister)
</syntaxhighlight>
</syntaxhighlight>


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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Account_functions}}
{{Account_functions}}
[[Category:Incomplete]]
 
[[en:removeAccount]]
[[ru:removeAccount]]
[[ar:removeAccount]]

Latest revision as of 15:20, 12 April 2021

This function is used to delete existing player accounts.

Syntax

bool removeAccount ( account theAccount )

OOP Syntax Help! I don't understand this!

Method: account:remove(...)


Required Arguments

  • theAccount: The account you wish to remove

Returns

Returns true if account was successfully removed, false if the account does not exist.

Example

This example does...

function onCmdDeregister ( playerSource, commandName )
	-- grab the account
	local sourceAccount = getPlayerAccount ( playerSource )
	if sourceAccount then
		removeAccount ( sourceAccount )
		outputChatBox ( "Account deregistered for " .. getPlayerName ( playerSource ) )
	else 
		outputChatBox ( "Unable to get your account, make sure you are logged in", playerSource )
	end
end
 
addCommandHandler("deregister",onCmdDeregister)

See Also