RemoveCommandHandler: Difference between revisions
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if ( thePlayer ) then | if ( thePlayer ) then | ||
local x, y, z = getElementPosition ( huntedPlayer ) | local x, y, z = getElementPosition ( huntedPlayer ) | ||
local | local huntedblip = createBlip ( x, y, z, 0, 2, 255, 0, 0, 255, thePlayer ) | ||
setTimer ( "destroyElement", 5000, 1, | setTimer ( "destroyElement", 5000, 1, huntedblip ) | ||
end | end | ||
end | end |
Revision as of 17:58, 16 August 2007
This function removes a command handler, that is one that has been added using addCommandHandler. This function can only remove command handlers that were added by the virtual machine that it is called in.
Syntax
bool removeCommandHandler ( string commandName )
Required Arguments
- commandName: The string of the command you wish to remove.
Returns
Returns true if the command handler was removed successfully, false if the command doesn't exist.
Example
This example adds a command handler that briefly shows the position of 'huntedPlayer', and removes the command handler when 'huntedPlayer' dies:
-- add a command that allows players to see the position of the 'huntedPlayer' for 5 seconds: function consoleShowHuntedBlip ( thePlayer, commandName ) if ( thePlayer ) then local x, y, z = getElementPosition ( huntedPlayer ) local huntedblip = createBlip ( x, y, z, 0, 2, 255, 0, 0, 255, thePlayer ) setTimer ( "destroyElement", 5000, 1, huntedblip ) end end addCommandHandler ( "showhuntedblip", consoleShowHuntedBlip ) -- remove the command once the hunter player dies: function onHuntedPlayerWasted ( ammo, killer, killerweapon, bodypart ) removeCommandHandler ( "showhuntedblip" ) end addEventHandler ( "onPlayerWasted", huntedPlayer, onHuntedPlayerWasted )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown