RemovePlayerClothes: Difference between revisions
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{{Server function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function is used to remove the current clothes of a certain type on a [[player]]. | This function is used to remove the current clothes of a certain type on a [[player]]. | ||
Line 18: | Line 19: | ||
==Returns== | ==Returns== | ||
This function returns 'true' if the clothes were successfully removed from the player, 'false' otherwise. | This function returns ''true'' if the clothes were successfully removed from the player, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onEnterVehicle ( vehicle, seat, jacked ) | function onEnterVehicle ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | |||
addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet | |||
end | |||
end | end | ||
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle ) | |||
function onExitVehicle ( vehicle, seat, jacked ) | function onExitVehicle ( vehicle, seat, jacked ) | ||
if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | |||
removePlayerClothes ( source, 16 ) -- remove the helmet | |||
end | |||
end | end | ||
addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} |
Revision as of 17:37, 16 August 2007
This function is used to remove the current clothes of a certain type on a player. Note: removes if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )
Required Arguments
- thePlayer: The player whose clothes you want to remove.
- clothesType: A integer representing the clothes slot/type to remove.
Clothing Types
- 0: SHIRT
- 1: HEAD
- 2: TROUSERS
- 3: SHOES
- 4: TATTOOS_LEFT_UPPER_ARM
- 5: TATTOOS_LEFT_LOWER_ARM
- 6: TATTOOS_RIGHT_UPPER_ARM
- 7: TATTOOS_RIGHT_LOWER_ARM
- 8: TATTOOS_BACK
- 9: TATTOOS_LEFT_CHEST
- 10: TATTOOS_RIGHT_CHEST
- 11: TATTOOS_STOMACH
- 12: TATTOOS_LOWER_BACK
- 13: NECKLACE
- 14: WATCH
- 15: GLASSES
- 16: HAT
- 17: EXTRA
Optional Arguments
- clothesTexture: A string determining the clothes texture that will be removed. See clothes textures.
- clothesModel: A string determining the clothes model that will be removed. See clothes models.
Returns
This function returns true if the clothes were successfully removed from the player, false otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function onEnterVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle ) function onExitVehicle ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes