RemovePlayerClothes: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(12 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
This function is used to remove the current clothes of a certain type on a [[player]]. | {{Server client function}} | ||
{{Deprecated|removePedClothes}} | |||
This function is used to remove the current clothes of a certain type on a [[player]]. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot. | |||
==Syntax== | ==Syntax== | ||
Line 10: | Line 12: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer''': The [[player]] whose clothes you want to remove. | *'''thePlayer''': The [[player]] whose clothes you want to remove. | ||
*'''clothesType''': A integer representing the clothes slot/type to remove. | *'''clothesType''': A integer representing the clothes slot/type to remove. See the [[CJ Clothes|clothes catalog]]. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''clothesTexture''': A string determining the clothes texture that will be removed. | *'''clothesTexture''': A string determining the clothes texture that will be removed. See the [[CJ Clothes|clothes catalog]]. | ||
*'''clothesModel''': A string determining the clothes model that will be removed. | *'''clothesModel''': A string determining the clothes model that will be removed. See the [[CJ Clothes|clothes catalog]]. | ||
==Returns== | ==Returns== | ||
This function returns 'true' if the clothes were successfully removed from the player, 'false' otherwise. | This function returns ''true'' if the clothes were successfully removed from the player, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example adds a 'moto' helmet to a player | This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function addHelmetOnEnter ( vehicle, seat, jacked ) | |||
function | if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | ||
addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet | |||
end | |||
end | end | ||
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter ) | |||
function addHelmetOnExit ( vehicle, seat, jacked ) | |||
function | if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg | ||
removePlayerClothes ( source, 16, "moto", "moto" ) -- remove that helmet | |||
end | |||
end | end | ||
addEventHandler ( "onPlayerVehicleExit", root, addHelmetOnExit ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} |
Latest revision as of 09:09, 4 November 2020
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use removePedClothes instead. |
This function is used to remove the current clothes of a certain type on a player. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePlayerClothes ( player thePlayer, int clothesType, [ string clothesTexture, string clothesModel ] )
Required Arguments
- thePlayer: The player whose clothes you want to remove.
- clothesType: A integer representing the clothes slot/type to remove. See the clothes catalog.
Optional Arguments
- clothesTexture: A string determining the clothes texture that will be removed. See the clothes catalog.
- clothesModel: A string determining the clothes model that will be removed. See the clothes catalog.
Returns
This function returns true if the clothes were successfully removed from the player, false otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter ) function addHelmetOnExit ( vehicle, seat, jacked ) if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg removePlayerClothes ( source, 16, "moto", "moto" ) -- remove that helmet end end addEventHandler ( "onPlayerVehicleExit", root, addHelmetOnExit )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes