RemoveWorldModel
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This function is used to remove a world object.
Syntax
bool removeWorldModel ( int modelID, float radius, float x, float y, float z )
Required Arguments
- modelID: A whole integer specifying the GTASA object model ID.
- radius: A floating point number representing the radius that will be eliminated.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Returns
Returns true if the object was removed, false if invalid arguments were passed.
Requirements
This template will be deleted.
Example
This example will removes buildings on BigEar.
Click to collapse [-]
ClientremoveWorldModel(16617,1000,-300,1556,75) --lod removeWorldModel(16616,1000,-300,1556,75) --lod removeWorldModel(16615,1000,-300,1556,75) --lod removeWorldModel(16138,1000,-300,1556,75) -- model