Server Scripting Events: Difference between revisions
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void [[onPlayerQuit]] () | void [[onPlayerQuit]] () | ||
void [[onPlayerSpawn]] ( [[spawnpoint]] spawnpoint ) | |||
void [[onPlayerWasted]] ( [[player]] killer, int weapon ) | void [[onPlayerWasted]] ( [[player]] killer, int weapon ) |
Revision as of 15:20, 25 April 2006
This is a list of scripting events that currently exist. More will come soon.
void onPlayerConsole ( string message )
void onPlayerChat ( string message )
void onPlayerJoin ()
void onPlayerQuit ()
void onPlayerSpawn ( spawnpoint spawnpoint )
void onPlayerWasted ( player killer, int weapon )
void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )
void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )
void onPickupSpawn ()
void onPickupHit ( player player )
void onMapLoad ( string name, element root )
void onMapUnload ()
void onSpawnpointUse ( player player )