Server Scripting Events: Difference between revisions
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This is a list of scripting events that currently exist. More will come soon. | This is a list of scripting events that currently exist. More will come soon. | ||
void [[ | void [[onPlayerConsole]] ( string message ) | ||
void [[ | void [[onPlayerChat]] ( string message ) | ||
void [[ | void [[onPlayerJoin]] () | ||
void [[ | void [[onPlayerQuit]] () | ||
void [[ | void [[onPlayerWasted]] ( [[player]] killer, int weapon ) | ||
void [[ | void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked ) | ||
void [[ | void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int reason, [[player]] jacker ) | ||
void [[ | void [[onPickupSpawn]] () | ||
void [[ | void [[onPickupHit]] ( [[player]] player ) | ||
void [[ | void [[onMapLoad]] ( string name, [[element]] root ) | ||
void [[ | void [[onMapUnload]] () | ||
void [[ | void [[onSpawnpointUse]] ( [[player]] player ) | ||
Revision as of 23:53, 24 April 2006
This article needs checking. | |
Reason(s): What Datatype is vehiclespawnpoint? |
This is a list of scripting events that currently exist. More will come soon.
void onPlayerConsole ( string message )
void onPlayerChat ( string message )
void onPlayerJoin ()
void onPlayerQuit ()
void onPlayerWasted ( player killer, int weapon )
void onPlayerEnterVehicle ( vehicle vehicle, int seat, player jacked )
void onPlayerExitVehicle ( vehicle vehicle, int reason, player jacker )
void onPickupSpawn ()
void onPickupHit ( player player )
void onMapLoad ( string name, element root )
void onMapUnload ()
void onSpawnpointUse ( player player )