Server Scripting Functions: Difference between revisions
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==Weapon functions== | ==Weapon functions== | ||
bool giveWeapon ( player, weaponid, ammo ) | bool [[giveWeapon] ( player, weaponid, ammo ) | ||
bool giveWeaponToAll ( weaponid, ammo ) | bool [[giveWeaponToAll]] ( weaponid, ammo ) | ||
bool takeWeapon ( player, weaponid ) | bool [[takeWeapon]] ( player, weaponid ) | ||
bool takeWeaponFromAll ( player, weaponid ) | bool [[takeWeaponFromAll]] ( player, weaponid ) | ||
bool takeAllWeapons ( player ) | bool [[takeAllWeapons]] ( player ) | ||
bool takeAllWeaponsFromAll () | bool [[takeAllWeaponsFromAll]] () | ||
==Vehicle functions== | ==Vehicle functions== | ||
vehicle createVehicle ( id, x, y, z [, rx, ry, rz] ) | vehicle [[createVehicle]] ( id, x, y, z [, rx, ry, rz] ) | ||
bool destroyVehicle ( vehicle ) | bool [[destroyVehicle]] ( vehicle ) | ||
float getVehicleHealth ( vehicle ) | float [[getVehicleHealth]] ( vehicle ) | ||
int getVehicleID ( vehicle ) | int [[getVehicleID]] ( vehicle ) | ||
int getVehicleIndex ( vehicle ) | int [[getVehicleIndex]] ( vehicle ) | ||
float getVehicleMoveSpeedX ( vehicle ) | float [[getVehicleMoveSpeedX]] ( vehicle ) | ||
float getVehicleMoveSpeedY ( vehicle ) | float [[getVehicleMoveSpeedY]] ( vehicle ) | ||
float getVehicleMoveSpeedZ ( vehicle ) | float [[getVehicleMoveSpeedZ]] ( vehicle ) | ||
player getVehicleOccupant ( vehicle ) | player [[getVehicleOccupant]] ( vehicle ) | ||
float getVehiclePositionX ( vehicle ) | float [[getVehiclePositionX]] ( vehicle ) | ||
float getVehiclePositionY ( vehicle ) | float [[getVehiclePositionY]] ( vehicle ) | ||
float getVehiclePositionZ ( vehicle ) | float [[getVehiclePositionZ]] ( vehicle ) | ||
float getVehicleRotationX ( vehicle ) | float [[getVehicleRotationX]] ( vehicle ) | ||
float getVehicleRotationY ( vehicle ) | float [[getVehicleRotationY]] ( vehicle ) | ||
float getVehicleRotationZ ( vehicle ) | float [[getVehicleRotationZ]] ( vehicle ) | ||
float getVehicleTurnSpeedX ( vehicle ) | float [[getVehicleTurnSpeedX]] ( vehicle ) | ||
float getVehicleTurnSpeedY ( vehicle ) | float [[getVehicleTurnSpeedY]] ( vehicle ) | ||
float getVehicleTurnSpeedZ ( vehicle ) | float [[getVehicleTurnSpeedZ]] ( vehicle ) | ||
float getVehicleTurretPositionX ( vehicle ) | float [[getVehicleTurretPositionX]] ( vehicle ) | ||
float getVehicleTurretPositionY ( vehicle ) | float [[getVehicleTurretPositionY]] ( vehicle ) | ||
bool setVehiclePosition ( vehicle, x, y, z ) | bool [[setVehiclePosition]] ( vehicle, x, y, z ) | ||
bool setVehicleRotation ( vehicle, rx, ry, rz ) | bool [[setVehicleRotation]] ( vehicle, rx, ry, rz ) | ||
bool setVehicleMoveSpeed ( vehicle, x, y, z ) | bool [[setVehicleMoveSpeed]] ( vehicle, x, y, z ) | ||
bool setVehicleTurnSpeed ( vehicle, rx, ry, rz ) | bool [[setVehicleTurnSpeed]] ( vehicle, rx, ry, rz ) | ||
bool setVehicleHealth ( vehicle, health ) | bool [[setVehicleHealth]] ( vehicle, health ) | ||
bool setVehicleColor ( vehicle, color1, color2, color3, color4 ) | bool [[setVehicleColor]] ( vehicle, color1, color2, color3, color4 ) | ||
==Marker functions== | ==Marker functions== | ||
marker createMarker ( id, x, y, z, r, g, b ) | marker [[createMarker]] ( id, x, y, z, r, g, b ) | ||
bool destroyMarker ( marker ) | bool [[destroyMarker]] ( marker ) | ||
marker getMarkerFromID ( id ) | marker [[getMarkerFromID]] ( id ) | ||
==Blip functions== | ==Blip functions== | ||
blip createBlip ( r, g, b, a [, x, y, z] ) | blip [[createBlip]] ( r, g, b, a [, x, y, z] ) | ||
blip createBlipAttachedTo ( entity, r, g, b, a ) | blip [[createBlipAttachedTo]] ( entity, r, g, b, a ) | ||
bool destroyBlip ( blip ) | bool [[destroyBlip]] ( blip ) | ||
bool destroyBlipAttachedTo ( entity ) | bool [[destroyBlipAttachedTo]] ( entity ) | ||
float, float, float getBlipPosition ( blip ) | float, float, float [[getBlipPosition]] ( blip ) | ||
float getBlipPositionX ( blip ) | float [[getBlipPositionX]] ( blip ) | ||
float getBlipPositionY ( blip ) | float [[getBlipPositionY]] ( blip ) | ||
float getBlipPositionZ ( blip ) | float [[getBlipPositionZ]] ( blip ) | ||
bool setBlipPosition ( blip, x, y, z ) | bool [[setBlipPosition]] ( blip, x, y, z ) | ||
bool attachBlipToEntity ( blip, entity ) | bool [[attachBlipToEntity]] ( blip, entity ) | ||
==Object functions== | ==Object functions== | ||
object createObject ( model, x, y, z [,rx, ry, rz] ) | object [[createObject]] ( model, x, y, z [,rx, ry, rz] ) | ||
bool destroyObject ( object ) | bool [[destroyObject]] ( object ) | ||
string getObjectName ( object ) | string [[getObjectName]] ( object ) | ||
int getObjectModel ( object ) | int [[getObjectModel]] ( object ) | ||
float getObjectPositionX ( object ) | float [[getObjectPositionX]] ( object ) | ||
float getObjectPositionY ( object ) | float [[getObjectPositionY]] ( object ) | ||
float getObjectPositionZ ( object ) | float [[getObjectPositionZ]] ( object ) | ||
float getObjectRotationX ( object ) | float [[getObjectRotationX]] ( object ) | ||
float getObjectRotationY ( object ) | float [[getObjectRotationY]] ( object ) | ||
float getObjectRotationZ ( object ) | float [[getObjectRotationZ]] ( object ) | ||
bool setObjectName ( object, name ) | bool [[setObjectName]] ( object, name ) | ||
bool setObjectModel ( object, model ) | bool [[setObjectModel]] ( object, model ) | ||
bool setObjectPosition ( object, x, y, z ) | bool [[setObjectPosition]] ( object, x, y, z ) | ||
bool setObjectRotation ( object, x, y, z ) | bool [[setObjectRotation]] ( object, x, y, z ) | ||
==Server functions== | ==Server functions== | ||
int getMaxPlayers () | int [[getMaxPlayers]] () | ||
bool serverLoggerPrint ( string/int/float, ... ) | bool [[serverLoggerPrint]] ( string/int/float, ... ) | ||
bool serverChat ( string/int/float, ... ) | bool [[serverChat]] ( string/int/float, ... ) | ||
bool playerPM ( player, string/int/float... ) | bool [[playerPM]] ( player, string/int/float... ) | ||
bool showTextForAll ( duration, r, g, b, size, string/int/float ... ) | bool [[showTextForAll]] ( duration, r, g, b, size, string/int/float ... ) | ||
bool showTextForPlayer ( player, duration, r, g, b, size, string/int/float ... ) | bool [[showTextForPlayer]] ( player, duration, r, g, b, size, string/int/float ... ) | ||
==Utility functions== | ==Utility functions== | ||
float getDistanceBetweenPoints2D ( x1, y1, x2, y2 ) | float [[getDistanceBetweenPoints2D]] ( x1, y1, x2, y2 ) | ||
float getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 ) | float [[getDistanceBetweenPoints3D]] ( x1, y1, z1, x2, y2, z2 ) | ||
int randInt ( lowerbound, upperbound ) | int [[randInt]] ( lowerbound, upperbound ) | ||
float randFloat () | float [[randFloat]] () | ||
int getTickCount () | int [[getTickCount]] () | ||
string gettok ( string, index, seperatingchar ) | string [[gettok]] ( string, index, seperatingchar ) | ||
bool setTimer ( "function", time in ms for execution, function arguments ... ) | bool [[setTimer]] ( "function", time in ms for execution, function arguments ... ) | ||
Revision as of 19:08, 23 March 2006
This page lists all the scripting functions that exist.
Player functions
player findPlayer ( nick/id )
int getPlayerAdminLevel ( player )
int getPlayerCount ()
int getPlayerCurrentWeaponAmmoInClip ( player )
int getPlayerCurrentWeaponID ( player )
player getPlayerFromID ( id )
int getPlayerHealth ( player )
int getPlayerID ( player )
float getPlayerMoveSpeedX ( player )
float getPlayerMoveSpeedY ( player )
float getPlayerMoveSpeedZ ( player )
string getPlayerName ( player )
vehicle getPlayerOccupiedVehicle ( player )
int getPlayerOccupiedVehicleSeat ( player )
int getPlayerPing ( player )
float getPlayerPositionX ( player )
float getPlayerPositionY ( player )
float getPlayerPositionZ ( player )
float getPlayerRotation ( player )
string getPlayerSourceIP ( player )
float getPlayerTurnSpeedX ( player )
float getPlayerTurnSpeedY ( player )
float getPlayerTurnSpeedZ ( player )
player getRandomPlayer ()
bool isPlayerDead ( player )
bool isPlayerDucked ( player )
bool isPlayerMuted ( player )
bool killPlayer ( player )
Weapon functions
bool [[giveWeapon] ( player, weaponid, ammo )
bool giveWeaponToAll ( weaponid, ammo )
bool takeWeapon ( player, weaponid )
bool takeWeaponFromAll ( player, weaponid )
bool takeAllWeapons ( player )
bool takeAllWeaponsFromAll ()
Vehicle functions
vehicle createVehicle ( id, x, y, z [, rx, ry, rz] )
bool destroyVehicle ( vehicle )
float getVehicleHealth ( vehicle )
int getVehicleID ( vehicle )
int getVehicleIndex ( vehicle )
float getVehicleMoveSpeedX ( vehicle )
float getVehicleMoveSpeedY ( vehicle )
float getVehicleMoveSpeedZ ( vehicle )
player getVehicleOccupant ( vehicle )
float getVehiclePositionX ( vehicle )
float getVehiclePositionY ( vehicle )
float getVehiclePositionZ ( vehicle )
float getVehicleRotationX ( vehicle )
float getVehicleRotationY ( vehicle )
float getVehicleRotationZ ( vehicle )
float getVehicleTurnSpeedX ( vehicle )
float getVehicleTurnSpeedY ( vehicle )
float getVehicleTurnSpeedZ ( vehicle )
float getVehicleTurretPositionX ( vehicle )
float getVehicleTurretPositionY ( vehicle )
bool setVehiclePosition ( vehicle, x, y, z )
bool setVehicleRotation ( vehicle, rx, ry, rz )
bool setVehicleMoveSpeed ( vehicle, x, y, z )
bool setVehicleTurnSpeed ( vehicle, rx, ry, rz )
bool setVehicleHealth ( vehicle, health )
bool setVehicleColor ( vehicle, color1, color2, color3, color4 )
Marker functions
marker createMarker ( id, x, y, z, r, g, b )
bool destroyMarker ( marker )
marker getMarkerFromID ( id )
Blip functions
blip createBlip ( r, g, b, a [, x, y, z] )
blip createBlipAttachedTo ( entity, r, g, b, a )
bool destroyBlip ( blip )
bool destroyBlipAttachedTo ( entity )
float, float, float getBlipPosition ( blip )
float getBlipPositionX ( blip )
float getBlipPositionY ( blip )
float getBlipPositionZ ( blip )
bool setBlipPosition ( blip, x, y, z )
bool attachBlipToEntity ( blip, entity )
Object functions
object createObject ( model, x, y, z [,rx, ry, rz] )
bool destroyObject ( object )
string getObjectName ( object )
int getObjectModel ( object )
float getObjectPositionX ( object )
float getObjectPositionY ( object )
float getObjectPositionZ ( object )
float getObjectRotationX ( object )
float getObjectRotationY ( object )
float getObjectRotationZ ( object )
bool setObjectName ( object, name )
bool setObjectModel ( object, model )
bool setObjectPosition ( object, x, y, z )
bool setObjectRotation ( object, x, y, z )
Server functions
int getMaxPlayers ()
bool serverLoggerPrint ( string/int/float, ... )
bool serverChat ( string/int/float, ... )
bool playerPM ( player, string/int/float... )
bool showTextForAll ( duration, r, g, b, size, string/int/float ... )
bool showTextForPlayer ( player, duration, r, g, b, size, string/int/float ... )
Utility functions
float getDistanceBetweenPoints2D ( x1, y1, x2, y2 )
float getDistanceBetweenPoints3D ( x1, y1, z1, x2, y2, z2 )
int randInt ( lowerbound, upperbound )
float randFloat ()
int getTickCount ()
string gettok ( string, index, seperatingchar )
bool setTimer ( "function", time in ms for execution, function arguments ... )
Map functions
string getLoadedMapName ()
xmlnode getLoadedMapXMLRoot ()
XML functions
xmlnode xmlFindSubNode ( xmlNode, sub node name, index )
string xmlNodeGetValue ( xmlNode )
bool xmlNodeSetValue ( xmlNode, value )
string xmlNodeGetAttribute ( xmlNode, attribute name )
bool xmlNodeSetAttribute ( xmlNode, attribute name, value )
xmlnode xmlLoadFile ( filename )
bool xmlUnloadFile ( xmlnode )