SetCameraFieldOfView: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function setCameraFOVOnResStart() | ||
setCameraFieldOfView(20) | setCameraFieldOfView(20) | ||
end | end | ||
addEventHandler(" | addEventHandler("onClientResourceStart", resourceRoot, setCameraFOVOnResStart)</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Camera functions}} | {{Camera functions}} |
Revision as of 11:45, 10 June 2015
This function sets the field of view of the dynamic camera - this is the field of view of the non-fixed camera - yes, the camera that the user can control whilst on foot or in a vehicle. The higher the field of view angle, the more you will be able to see to your sides.
Syntax
bool setCameraFieldOfView ( float fieldOfView )
OOP Syntax Help! I don't understand this!
- Note: This is under the static class Camera
- Method: Camera.setFieldOfView(...)
- Variable: .fov
- Counterpart: getCameraFieldOfView
Required Arguments
Note: after 100, some unexpected things may happen to the camera, particularly in vehicles, use carefully!
- fieldOfView: The field of view angle, 0 to 179.
Returns
Returns true if the arguments are valid, false otherwise.
Example
In this example, the field of view is set to 20 when the player joins.
function setCameraFOVOnResStart() setCameraFieldOfView(20) end addEventHandler("onClientResourceStart", resourceRoot, setCameraFOVOnResStart)
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget