SetCameraMode: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setCameraMode ( player thePlayer, string mode ) | bool setCameraMode ( player thePlayer, string mode ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 03:37, 13 October 2006
This function allows you to change a player's camera mode to either "player" or "fixed".
Syntax
bool setCameraMode ( player thePlayer, string mode )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- mode: The mode to be set. It has the following possible values:
- "player": Sets the camera to follow a player.
- "fixed": Fixes the camera in a set position/rotation.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.