SetCameraMode: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setCameraMode ( player thePlayer, string mode ) --- possible modes "player", "fixed"
bool setCameraMode ( player thePlayer, string mode )
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 03:37, 13 October 2006

This function allows you to change a player's camera mode to either "player" or "fixed".

Syntax

bool setCameraMode ( player thePlayer, string mode )

Required Arguments

  • thePlayer: The player whose camera you wish to modify.
  • mode: The mode to be set. It has the following possible values:
    • "player": Sets the camera to follow a player.
    • "fixed": Fixes the camera in a set position/rotation.

Returns

Returns a bool with a value of true if the function was successful, false otherwise.

Example

See Also