SetCameraPosition: Difference between revisions
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m (First argument of setTimer is now a function pointer, not a string) |
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function spawnScreen ( source ) --Calls the function spawnScreen | function spawnScreen ( source ) --Calls the function spawnScreen | ||
setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen | setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen | ||
setTimer ( | setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera. This will "set the location" of the camera, so to speak. | ||
setTimer ( | setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera | ||
bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on | bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on | ||
bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on | bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on |
Revision as of 13:54, 15 August 2007
This function allows you to move a specified player's camera to a specific location if it is fixed (see setCameraMode).
Syntax
bool setCameraPosition ( player thePlayer, float x, float y, float z )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- x: The x co-ordinate of the new position.
- y: The x co-ordinate of the new position.
- z: The x co-ordinate of the new position.
Returns
Returns a bool with a value of true if the function was successful, false otherwise.
Example
function spawnScreen ( source ) --Calls the function spawnScreen setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera. This will "set the location" of the camera, so to speak. setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget