SetCameraPosition: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose camera you wish to modify. | *'''thePlayer:''' The player whose camera you wish to modify. (not needed for clientside scripting) | ||
*'''x:''' The x coordinate of the new position. | *'''x:''' The x coordinate of the new position. | ||
*'''y:''' The x coordinate of the new position. | *'''y:''' The x coordinate of the new position. |
Revision as of 09:08, 9 October 2007
This function allows you to move a player's camera to a specific location if it is fixed (see setCameraMode).
Syntax
bool setCameraPosition ( player thePlayer, float x, float y, float z )
Required Arguments
- thePlayer: The player whose camera you wish to modify. (not needed for clientside scripting)
- x: The x coordinate of the new position.
- y: The x coordinate of the new position.
- z: The x coordinate of the new position.
Returns
Returns true if the function was successful, false otherwise.
Example
function spawnScreen ( source ) setCameraMode ( source, "fixed" ) -- Make the camera fixed (instead of following the player) setTimer ( setCameraPosition, 1000, 1, source, 160.15, -1951.68, 50 ) -- Set the coordinates of the camera setTimer ( setCameraLookAt, 1000, 1, source, 165, -1951.68, 50 ) -- Make the camera look at specified coordinates bindKey ( source, "F1", "down", "Spawn as Vagos", spawnVagos ) -- Bind spawn key (function spawnVagos is not given here) bindKey ( source, "F2", "down", "Spawn as Aztecs", spawnAztecs ) -- Bind spawn key (function spawnAztecs is not given here) end
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget