SetCameraTarget: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server client function}} | ||
This function allows you to set a player's camera to follow a specific [[element]]. This could be another player, a vehicle or an object depending on what the camera mode expects. | This function allows you to set a player's camera to follow a specific [[element]]. This could be another player, a vehicle or an object depending on what the camera mode expects. | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setCameraTarget ( player thePlayer, element target ) | bool setCameraTarget ( player thePlayer, element target ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The player whose camera you wish to modify. | *'''thePlayer:''' The player whose camera you wish to modify. | ||
*'''target:''' The element that you want the camera to follow. | *'''target:''' The element that you want the camera to follow. | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
bool setCameraTarget ( element target ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''target:''' The element that you want the local camera to follow. | |||
</section> | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the function was successful, ''false'' otherwise. | Returns ''true'' if the function was successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This is an example of how one could implement a spectator function. Using the left and right arrow keys you can view other players. Note that this code isn't complete as it doesn't take into account joining or quitting players. | |||
<section class="client" name="Client script" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
g_Players = getElementsByType("player") -- get a list of all players in the server | |||
for i,aPlayer in ipairs(g_Players) do -- find out what index the local player has in the list | |||
if aPlayer == getLocalPlayer() then | |||
g_CurrentSpectated = i | |||
break | |||
end | |||
end | |||
function spectatePrevious() -- decrement the spectate index and spectate the corresponding player | |||
if g_CurrentSpectated == 1 then | |||
g_CurrentSpectated = #g_Players | |||
else | |||
g_CurrentSpectated = g_CurrentSpectated - 1 | |||
end | |||
setCameraTarget(g_Players[g_CurrentSpectated]) | |||
end | |||
function spectateNext() -- increment the spectate index and spectate the corresponding player | |||
if g_CurrentSpectated == #g_Players then | |||
g_CurrentSpectated = 1 | |||
else | |||
g_CurrentSpectated = g_CurrentSpectated + 1 | |||
end | |||
setCameraTarget(g_Players[g_CurrentSpectated]) | |||
end | |||
-- Bind above functions to arrow keys | |||
bindKey("arrow_l", "down", spectatePrevious) | |||
bindKey("arrow_r", "down", spectateNext) | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== |
Revision as of 12:34, 30 December 2007
This function allows you to set a player's camera to follow a specific element. This could be another player, a vehicle or an object depending on what the camera mode expects.
Syntax
Click to collapse [-]
Serverbool setCameraTarget ( player thePlayer, element target )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- target: The element that you want the camera to follow.
Click to collapse [-]
Clientbool setCameraTarget ( element target )
Required Arguments
- target: The element that you want the local camera to follow.
Returns
Returns true if the function was successful, false otherwise.
Example
This is an example of how one could implement a spectator function. Using the left and right arrow keys you can view other players. Note that this code isn't complete as it doesn't take into account joining or quitting players.
Click to collapse [-]
Client scriptg_Players = getElementsByType("player") -- get a list of all players in the server for i,aPlayer in ipairs(g_Players) do -- find out what index the local player has in the list if aPlayer == getLocalPlayer() then g_CurrentSpectated = i break end end function spectatePrevious() -- decrement the spectate index and spectate the corresponding player if g_CurrentSpectated == 1 then g_CurrentSpectated = #g_Players else g_CurrentSpectated = g_CurrentSpectated - 1 end setCameraTarget(g_Players[g_CurrentSpectated]) end function spectateNext() -- increment the spectate index and spectate the corresponding player if g_CurrentSpectated == #g_Players then g_CurrentSpectated = 1 else g_CurrentSpectated = g_CurrentSpectated + 1 end setCameraTarget(g_Players[g_CurrentSpectated]) end -- Bind above functions to arrow keys bindKey("arrow_l", "down", spectatePrevious) bindKey("arrow_r", "down", spectateNext)