SetColPolygonHeight: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20807|This function is used to change the height of an existing [[createColPolygon|colshape polygon]]. | ||
By default, a colshape polygon is infinitely tall.}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setColPolygonHeight( colshape shape, float | bool setColPolygonHeight( colshape shape, float floor, float ceil ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[colshape]]:setHeight|}} | {{OOP||[[colshape]]:setHeight|}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''shape:''' The [[colshape]] polygon | *'''shape:''' The [[colshape]] polygon. | ||
*''' | *'''floor:''' The polygon floor (lowest Z coordinate). Parse ''false'' to reset this value to 0. | ||
*''' | *'''ceil:''' The polygon ceiling (highest Z coordinate). Parse ''false'' to reset this value to infinitely tall. | ||
===Returns=== | ===Returns=== | ||
Line 18: | Line 19: | ||
==Example== | ==Example== | ||
This example sets every polygon colshape's max heigh to 50 units once resource starts. | |||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function setPolygonsHeight () | |||
for i, v in ipairs (getElementsByType ("colshape")) do | |||
if (getColShapeType (v) == 4) then -- if it's a polygon colshape do it otherwise don't | |||
setColPolygonHeight (v, false, 50) | |||
end | |||
end | |||
end | |||
addEventHandler ("onResourceStart", resourceRoot, setPolygonsHeight) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Collision_shape_functions}} | {{Collision_shape_functions}} |
Latest revision as of 17:25, 7 November 2024
This function is used to change the height of an existing colshape polygon. By default, a colshape polygon is infinitely tall.
Syntax
bool setColPolygonHeight( colshape shape, float floor, float ceil )
OOP Syntax Help! I don't understand this!
- Method: colshape:setHeight(...)
Required Arguments
- shape: The colshape polygon.
- floor: The polygon floor (lowest Z coordinate). Parse false to reset this value to 0.
- ceil: The polygon ceiling (highest Z coordinate). Parse false to reset this value to infinitely tall.
Returns
Returns true if the polygon was changed, false if invalid arguments were passed.
Example
This example sets every polygon colshape's max heigh to 50 units once resource starts.
Click to collapse [-]
Serverfunction setPolygonsHeight () for i, v in ipairs (getElementsByType ("colshape")) do if (getColShapeType (v) == 4) then -- if it's a polygon colshape do it otherwise don't setColPolygonHeight (v, false, 50) end end end addEventHandler ("onResourceStart", resourceRoot, setPolygonsHeight)
See Also
- addColPolygonPoint
- createColCircle
- createColCuboid
- createColPolygon
- createColRectangle
- createColSphere
- createColTube
- getColPolygonHeight
- getColPolygonPoints
- getColPolygonPointPosition
- getColShapeType
- getColShapeRadius
- getColShapeSize
- getElementColShape
- getElementsWithinColShape
- isElementWithinColShape
- isInsideColShape
- removeColPolygonPoint
- setColPolygonHeight
- setColPolygonPointPosition
- setColShapeRadius
- setColShapeSize