SetColPolygonHeight

From Multi Theft Auto: Wiki
Revision as of 17:25, 7 November 2024 by Fernando187 (talk | contribs) (Remove obsolete Requirements section)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function is used to change the height of an existing colshape polygon. By default, a colshape polygon is infinitely tall.

Syntax

bool setColPolygonHeight( colshape shape, float floor, float ceil )  

OOP Syntax Help! I don't understand this!

Method: colshape:setHeight(...)


Required Arguments

  • shape: The colshape polygon.
  • floor: The polygon floor (lowest Z coordinate). Parse false to reset this value to 0.
  • ceil: The polygon ceiling (highest Z coordinate). Parse false to reset this value to infinitely tall.

Returns

Returns true if the polygon was changed, false if invalid arguments were passed.

Example

This example sets every polygon colshape's max heigh to 50 units once resource starts.

Click to collapse [-]
Server
function setPolygonsHeight ()
    for i, v in ipairs (getElementsByType ("colshape")) do
        if (getColShapeType (v) == 4) then -- if it's a polygon colshape do it otherwise don't
            setColPolygonHeight (v, false, 50)
        end
    end
end
addEventHandler ("onResourceStart", resourceRoot, setPolygonsHeight)

See Also