SetFPSLimit: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''fpsLimit:''' An integer value representing the | *'''fpsLimit:''' An integer value representing the maximum FPS. This value may be between '''25''' and '''100''' FPS. You can also pass '''0''' or ''false'', in which case the FPS limit will be disabled. | ||
===Returns=== | ===Returns=== |
Revision as of 17:27, 28 June 2009
This function sets the maximum FPS (Frames per second) that players on the server can run their game at.
Syntax
bool setFPSLimit ( int fpsLimit )
Required Arguments
- fpsLimit: An integer value representing the maximum FPS. This value may be between 25 and 100 FPS. You can also pass 0 or false, in which case the FPS limit will be disabled.
Returns
Returns false if it was not possible to set the limit, or if an invalud value was set. Returns true if the operation was successful.
Example
This command sets the fps limit in a command handler.
addCommandHandler ( "setfps", function ( player, command, limit ) if ( hasObjectPermissionTo ( player, "function.setFPSLimit" ) ) then setFPSLimit ( limit ) end end )
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown