SetObjectBreakable: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ {{Server client function}} This function sets an object to be breakable/unbreakable. ==Syntax== <syntaxhighlight lang="lua">bool setObejectBreakable ( object theObject, bool breaka...") |
m (changed "obeject" to "object") |
||
Line 4: | Line 4: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool | <syntaxhighlight lang="lua">bool setObjectBreakable ( object theObject, bool breakable )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 18:18, 20 April 2012
This function sets an object to be breakable/unbreakable.
Syntax
bool setObjectBreakable ( object theObject, bool breakable )
Required Arguments
- object The Object that's being checked.
- breakable A boolean whether the object is breakable(true) or unbreakable (false).
Returns
Returns true if the object is now breakable, else false if it can't or if invalid arguments are passed.
Example
Click to collapse [-]
ClientThis example creates an object when the resource starts and sets it to be breakable. (TESTED!)
addEventHandler("onClientResourceStart",resourceRoot,function() local object = createObject ( 1337, 5540.6654, 1020.55122, 1240.545 ) if setObjectBreakable(object,true) then outputChatBox("The object is now breakable.") else outputChatBox("The object can't be breakable") end end)
See Also