SetObjectMass: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setObjectMass ( float mass ) | bool setObjectMass ( object theObject, float mass ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theObject:''' The object whose mass will be set. | |||
*'''mass:''' The new mass. | *'''mass:''' The new mass. | ||
Revision as of 16:57, 28 April 2013
Script Example Missing Function SetObjectMass needs a script example, help out by writing one. | |
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This function sets the mass of a specified object. Changing the mass leads to a different movement behavior for especially dynamic objects.
Syntax
bool setObjectMass ( object theObject, float mass )
Required Arguments
- theObject: The object whose mass will be set.
- mass: The new mass.
Returns
Returns true if the new mass value has been set, false otherwise.
Example
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty