SetObjectModel: Difference between revisions

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==Example==  
==Example==  
<section name="Server" class="server" show="true">
This will continually change an object model every 2.5 seconds at the location -1084.52, -1634.81, 76.36 (Truth's farm).
This will continually change an object model every 2.5 seconds at the location -1084.52, -1634.81, 76.36 (Truth's farm).
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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--Change our object appearance by applying a new model ID
--Change our object appearance by applying a new model ID
end
end
</syntaxhighlight>
</syntaxhighlight> </section>


==See Also==
==See Also==
{{Object functions}}
{{Object functions}}
{{Server function}}

Revision as of 23:12, 14 August 2007

This sets a new object model to the specified element.

Syntax

bool setObjectModel ( element object, int id )        

Required Arguments

  • object: A valid element.
  • id: An int specifying the model id.

Returns

Returns true if the model change was successful, false otherwise.

Example

Click to collapse [-]
Server

This will continually change an object model every 2.5 seconds at the location -1084.52, -1634.81, 76.36 (Truth's farm).

myobject = createObject ( 5822, -1084.52, -1634.81, 76.36 )
--We create an initial object element. I choose object model 5822 to begin with.

setTimer ( objectRandomization, 2500, 0 )
--Every 2.5 seconds, the function 'objectRandomization' is called by this timer.
--Each time the function runs, it changes the object model by applying a new whole-
--integer random object ID. This timer is called an infinite amount of times since  
--it's repeat value is set to 0.

function objectRandomization ()  
randomobjectnumber = randInt(1, 18000)
--Choose a random number between 1 and 18000 as a whole integer and assign it to
--the varible 'randomobjectnumber'
setObjectModel ( myobject, randomobjectnumber )
--Change our object appearance by applying a new model ID
end

See Also