SetObjectRotation: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | |||
{{Deprecated|setElementRotation|}} | |||
Allows you to change an object's rotation while playing a map. The object can be from the map file or created in a script. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setObjectRotation ( | bool setObjectRotation ( object theObject, float rotX, float rotY, float rotZ ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theObject:''' The object to be rotated | ||
*'''rotX:''' Rotation around the X axis | |||
*'''rotY:''' Rotation around the Y axis | |||
*'''rotZ:''' Rotation around the Z axis | |||
*''' | |||
*''' | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if | Returns ''true'' if successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
In this example, I refer to an object in the map file with the ID "pirateship": | |||
<syntaxhighlight lang="xml"> | |||
<object id="pirateship" posX="-1627.319092" posY="128.543411" posZ="6.581001" rotX="-0.760854" rotY="2.421000" rotZ="0.851000" model="8493"/> | |||
</syntaxhighlight> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function onResourceStart ( name, root ) | ||
-- predefined variables, needed for the math code below | |||
-- | rotX = 0 | ||
rotY = 0 | |||
rotZ = 0 | |||
-- assign element named 'pirateship' in map file to variable | |||
pirateship = getElementByID ( "pirateship" ) | |||
end | |||
function chatboxShipRotateLeft ( playerSource, commandName ) -- On console command 'increaserotations' | |||
outputChatBox ( "Rotational values increased" ) | |||
-- rotations = rotations + 10 | |||
rotX = rotX + 10 | |||
rotY = rotY + 10 | |||
rotZ = rotZ + 10 | |||
-- Changed rotation is applied | |||
setObjectRotation ( pirateship, rotX, rotY, rotZ ) | |||
end | |||
function chatboxShipRotateRight ( playerSource, commandName ) -- On console command 'decreaserotations' | |||
outputChatBox ( "Rotational values decreased" ) | |||
-- rotations = rotations - 10 | |||
rotX = rotX - 10 | |||
rotY = rotY - 10 | |||
rotZ = rotZ - 10 | |||
-- Changed rotation is applied | |||
setObjectRotation ( pirateship, rotX, rotY, rotZ ) | |||
end | |||
-- Set up event and command handlers | |||
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) | |||
addCommandHandler ( "increaserotations", chatboxShipRotateLeft ) | |||
addCommandHandler ( "decreaserotations", chatboxShipRotateRight ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Object functions}} |
Latest revision as of 16:17, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use setElementRotation instead. |
Allows you to change an object's rotation while playing a map. The object can be from the map file or created in a script.
Syntax
bool setObjectRotation ( object theObject, float rotX, float rotY, float rotZ )
Required Arguments
- theObject: The object to be rotated
- rotX: Rotation around the X axis
- rotY: Rotation around the Y axis
- rotZ: Rotation around the Z axis
Returns
Returns true if successful, false otherwise.
Example
In this example, I refer to an object in the map file with the ID "pirateship":
<object id="pirateship" posX="-1627.319092" posY="128.543411" posZ="6.581001" rotX="-0.760854" rotY="2.421000" rotZ="0.851000" model="8493"/>
function onResourceStart ( name, root ) -- predefined variables, needed for the math code below rotX = 0 rotY = 0 rotZ = 0 -- assign element named 'pirateship' in map file to variable pirateship = getElementByID ( "pirateship" ) end function chatboxShipRotateLeft ( playerSource, commandName ) -- On console command 'increaserotations' outputChatBox ( "Rotational values increased" ) -- rotations = rotations + 10 rotX = rotX + 10 rotY = rotY + 10 rotZ = rotZ + 10 -- Changed rotation is applied setObjectRotation ( pirateship, rotX, rotY, rotZ ) end function chatboxShipRotateRight ( playerSource, commandName ) -- On console command 'decreaserotations' outputChatBox ( "Rotational values decreased" ) -- rotations = rotations - 10 rotX = rotX - 10 rotY = rotY - 10 rotZ = rotZ - 10 -- Changed rotation is applied setObjectRotation ( pirateship, rotX, rotY, rotZ ) end -- Set up event and command handlers addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) addCommandHandler ( "increaserotations", chatboxShipRotateLeft ) addCommandHandler ( "decreaserotations", chatboxShipRotateRight )
See Also