SetObjectRotation: Difference between revisions

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__NOTOC__  
__NOTOC__
Allows you to change an objects rotation while playing a map. The object can be from the map file or created in a script.
{{Server client function}}
{{Deprecated|setElementRotation|}}
 
Allows you to change an object's rotation while playing a map. The object can be from the map file or created in a script.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setObjectRotation ( element object, float rotX, float rotY, float rotZ )         
bool setObjectRotation ( object theObject, float rotX, float rotY, float rotZ )         
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''Object:''' The object to be rotated
*'''theObject:''' The object to be rotated
*'''rotX:''' Rotation X value
*'''rotX:''' Rotation around the X axis
*'''rotY:''' Rotation Y value
*'''rotY:''' Rotation around the Y axis
*'''rotZ:''' Rotation Z value
*'''rotZ:''' Rotation around the Z axis


===Returns===
===Returns===
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<object id="pirateship" posX="-1627.319092" posY="128.543411" posZ="6.581001" rotX="-0.760854" rotY="2.421000" rotZ="0.851000" model="8493"/>
<object id="pirateship" posX="-1627.319092" posY="128.543411" posZ="6.581001" rotX="-0.760854" rotY="2.421000" rotZ="0.851000" model="8493"/>
</syntaxhighlight>
</syntaxhighlight>


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onResourceStart ( name, root )
function onResourceStart ( name, root )
rotX = 0
    -- predefined variables, needed for the math code below
rotY = 0
    rotX = 0
rotZ = 0 -- predefined varibles, needed for the math code below
    rotY = 0
pirateship = getElementByID ( "pirateship" ) -- assign element named 'pirateship' in map file to variable
    rotZ = 0
    -- assign element named 'pirateship' in map file to variable
    pirateship = getElementByID ( "pirateship" )
end
end


function chatboxShipRotateLeft ( playerSource, commandName ) -- On console command 'increaserotations'
function chatboxShipRotateLeft ( playerSource, commandName ) -- On console command 'increaserotations'
outputChatBox ( "Rotational values increased" )
    outputChatBox ( "Rotational values increased" )
rotX = rotX + 10
    -- rotations = rotations + 10
rotY = rotY + 10
    rotX = rotX + 10
rotZ = rotZ + 10 -- rotations = rotations + 10
    rotY = rotY + 10
setObjectRotation ( pirateship, rotX, rotY, rotZ ) -- Changed rotation is applied
    rotZ = rotZ + 10
    -- Changed rotation is applied
    setObjectRotation ( pirateship, rotX, rotY, rotZ )
end     
end     


function chatboxShipRotateRight ( playerSource, commandName ) -- On console command 'decreaserotations'
function chatboxShipRotateRight ( playerSource, commandName ) -- On console command 'decreaserotations'
outputChatBox ( "Rotational values decreased" )
    outputChatBox ( "Rotational values decreased" )
rotX = rotX - 10
    -- rotations = rotations - 10
rotY = rotY - 10
    rotX = rotX - 10
rotZ = rotZ - 10 -- rotations = rotations - 10
    rotY = rotY - 10
setObjectRotation ( pirateship, rotX, rotY, rotZ ) -- Changed rotation is applied
    rotZ = rotZ - 10
    -- Changed rotation is applied
    setObjectRotation ( pirateship, rotX, rotY, rotZ )
end
end


addEventHandler ( "onResourceStart", getRootElement(), onResourceStart )
-- Set up event and command handlers
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )


addCommandHandler ( "increaserotations", chatboxShipRotateLeft )
addCommandHandler ( "increaserotations", chatboxShipRotateLeft )

Latest revision as of 16:17, 13 February 2015

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use setElementRotation instead.


Allows you to change an object's rotation while playing a map. The object can be from the map file or created in a script.

Syntax

bool setObjectRotation ( object theObject, float rotX, float rotY, float rotZ )        

Required Arguments

  • theObject: The object to be rotated
  • rotX: Rotation around the X axis
  • rotY: Rotation around the Y axis
  • rotZ: Rotation around the Z axis

Returns

Returns true if successful, false otherwise.

Example

In this example, I refer to an object in the map file with the ID "pirateship":

<object id="pirateship" posX="-1627.319092" posY="128.543411" posZ="6.581001" rotX="-0.760854" rotY="2.421000" rotZ="0.851000" model="8493"/>


function onResourceStart ( name, root )
    -- predefined variables, needed for the math code below
    rotX = 0
    rotY = 0
    rotZ = 0
    -- assign element named 'pirateship' in map file to variable
    pirateship = getElementByID ( "pirateship" )
end

function chatboxShipRotateLeft ( playerSource, commandName ) -- On console command 'increaserotations'
    outputChatBox ( "Rotational values increased" )
    -- rotations = rotations + 10
    rotX = rotX + 10
    rotY = rotY + 10
    rotZ = rotZ + 10
    -- Changed rotation is applied
    setObjectRotation ( pirateship, rotX, rotY, rotZ )
end     

function chatboxShipRotateRight ( playerSource, commandName ) -- On console command 'decreaserotations'
    outputChatBox ( "Rotational values decreased" )
    -- rotations = rotations - 10
    rotX = rotX - 10
    rotY = rotY - 10
    rotZ = rotZ - 10
    -- Changed rotation is applied
    setObjectRotation ( pirateship, rotX, rotY, rotZ )
end

-- Set up event and command handlers
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )

addCommandHandler ( "increaserotations", chatboxShipRotateLeft )
addCommandHandler ( "decreaserotations", chatboxShipRotateRight )

See Also