SetObjectScale: Difference between revisions
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{{client function}} | {{client function}} | ||
This function changes the visible size of an object. It is '''very important''' to note that this '''does not''' affect the collision models for the object, as such this is unsuitable for use for interaction with players, vehicles or other objects. | This function changes the visible size of an object. It is '''very important''' to note that this '''does not''' affect the collision models for the object, as such this is unsuitable for use for interaction with players, vehicles or other objects. | ||
{{New feature|3.0110|1.1| | |||
Server and clientside in 1.1 | |||
}} | |||
==Syntax== | ==Syntax== |
Revision as of 11:14, 6 November 2010
This function changes the visible size of an object. It is very important to note that this does not affect the collision models for the object, as such this is unsuitable for use for interaction with players, vehicles or other objects.
Server and clientside in 1.1
Syntax
bool setObjectScale ( object theObject, float scale )
Required Arguments
- theObject: The object you wish to change the scale of.
- scale: a float containing the new scale. 1.0 is the standard scale, with 0.5 being half the size and 2.0 being twice the size.
Returns
Returns true if the scale was set properly, false otherwise.
Example
This example creates an antenna, and changes the size of it.
-- get the position of the player local x, y, z = getElementPosition(getLocalPlayer()) -- create the object antenna = createObject (1595, x + 2, y, z ) if ( antenna ) then -- if it was created -- set the scale to half the normal scale setObjectScale ( antenna, 0.5) -- remove the collision setElementCollisionsEnabled (antenna, false) end
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty