SetObjectScale: Difference between revisions
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{{New feature|3.0110|1.1| | {{New feature|3.0110|1.1| | ||
Only available client-side for 1.0.x | |||
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Revision as of 11:57, 13 September 2011
This function changes the visible size of an object. It is very important to note that this does not affect the collision models for the object, as such this is unsuitable for use for interaction with players, vehicles or other objects.
Only available client-side for 1.0.x
Syntax
bool setObjectScale ( object theObject, float scale )
Required Arguments
- theObject: The object you wish to change the scale of.
- scale: a float containing the new scale. 1.0 is the standard scale, with 0.5 being half the size and 2.0 being twice the size.
Returns
Returns true if the scale was set properly, false otherwise.
Example
This example creates an antenna, and changes the size of it.
Click to collapse [-]
Client-- get the position of the player local x, y, z = getElementPosition(getLocalPlayer()) -- create the object antenna = createObject (1595, x + 2, y, z ) if ( antenna ) then -- if it was created -- set the scale to half the normal scale setObjectScale ( antenna, 0.5) -- remove the collision setElementCollisionsEnabled (antenna, false) end
See Also
- createObject
- getObjectScale
- moveObject
- setObjectScale
- stopObject
- getObjectMass
- getObjectProperty
- setObjectMass
- setObjectProperty