SetPickupRespawnInterval: Difference between revisions
Jump to navigation
Jump to search
OpenIDUser32 (talk | contribs) No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
==Example== | ==Example== | ||
This example adds 3000ms to the current pickup respawn time. | |||
<syntaxhighlight lang="lua">addEventHandler("onPickUpHit",root,function(player) | |||
interval = getPickupRespawnInterval(source) | |||
setPickupRespawnInterval(source,interval + 3000) | |||
outputChatBox("That pickup isn't going to be there until "..tostring(interval).." is done.",player) | |||
end)</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} |
Revision as of 05:18, 27 April 2012
Sets the time it takes for a pickup to respawn after a player picked it up.
Syntax
bool setPickupRespawnInterval ( pickup thePickup, int ms )
Required Arguments
- thePickup: the pickup to set the respawn time of
- ms: the new respawn time in ms
Returns
Returns true if the new respawn time was set successfully, false otherwise.
Example
This example adds 3000ms to the current pickup respawn time.
addEventHandler("onPickUpHit",root,function(player) interval = getPickupRespawnInterval(source) setPickupRespawnInterval(source,interval + 3000) outputChatBox("That pickup isn't going to be there until "..tostring(interval).." is done.",player) end)
See Also