SetPickupType: Difference between revisions
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==Example== | ==Example== | ||
This example changes the pickup time every time someone hits it | This example changes the pickup time every time someone hits it | ||
<section name="Server" class="server" show="false"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPickupHit ( ) -- when a pickup is hit | function onPickupHit ( ) -- when a pickup is hit | ||
Line 35: | Line 37: | ||
addEventHandler ( "onPickupHit", getRootElement ( ), onPickupHit ) -- add an event handler for onPickupHit | addEventHandler ( "onPickupHit", getRootElement ( ), onPickupHit ) -- add an event handler for onPickupHit | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
This example changes a local player's pickup every time the spacebar key is pressed down | |||
<section name="Client" class="client" show="false"> | |||
<syntaxhighlight lang="lua">function changeMyPickupType ( key, keyState ) | |||
local currenttype = getPickupType ( myPickup ) -- get the current type of the pickup and store it in 'currenttype' | |||
if currenttype == 0 then -- if it is currently a health pickup | |||
setPickupType ( myPickup, 1, 100 ) -- change it to an armour pickup with 100 hp | |||
elseif currenttype == 1 then -- else, if it is currently an armour pickup | |||
setPickupType ( myPickup, 2, 29, 100 ) -- change it to an mp5 weapon pickup with 100 ammo | |||
elseif currenttype == 2 then -- lastly, if it is already a weapon | |||
setPickupType ( myPickup, 0, 100 ) -- change it to a health pickup | |||
end | |||
end | |||
function clientsideResourceStart () | |||
myPickup = createPickup ( 10.0, 10.0, 3.11, 0, 100 ) -- create myPickup at resource start | |||
bindKey ( "space", "down", changeMyPickupType ) --bind spacebar to changeMyPickupType function | |||
end | |||
addEventHandler ( "onClientResourceStart", getRootElement(), clientsideResourceStart )</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} |
Revision as of 22:25, 7 October 2007
This function allows changing the type of a pickup to a Weapon, Armour or Health pickup, and allows you to set the health points or the weapon and ammo that the pickup will give.
Syntax
setPickupType ( pickup thePickup, int type, int amount/weapon, [ int ammo ] )
Required Arguments
- thePickup: The pickup which you wish to change the settings of
- type: An integer representing the type of pickup. You can choose from:
- 0: Health Pickup
- 1: Armour Pickup
- 2: Weapon Pickup
- amount/weapon: An integer representing the amount of Health points or Armour points a pickup has. If the type is a Weapon pickup, then it represents the Weapon ID of the weapon pickup. The 'ammo' field must be specified if the type is Weapon Pickup.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ammo: An integer representing the amount of ammo a pickup contains. This argument is only valid when the pickup type is a Weapon Pickup, and must be specified in that case.
Example
This example changes the pickup time every time someone hits it
Click to expand [+]
ServerThis example changes a local player's pickup every time the spacebar key is pressed down
Click to expand [+]
ClientSee Also