SetPlayerHealth: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range. | This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setPlayerHealth ( player thePlayer, float playerHealth )</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''player''': The [[player]] whose health you want to set | *'''player''': The [[player]] whose health you want to set | ||
*'''health''': The value you want to set the health to. Valid values are from 0 to 100 | *'''health''': The value you want to set the health to. Valid values are from 0 to 100 | ||
===Returns=== | |||
Returns false if the player object is invalid, or the health argument is out of range. | |||
==Example== | ==Example== | ||
if ( | <syntaxhighlight lang="lua">if ( setPlayerHealth ( findPlayer ( "Someguy" ), 1 ) ) then | ||
outputChatBox ( "Someguy's life expectancy just got a lot less expected.", player ) | |||
end | end</syntaxhighlight> |
Revision as of 17:12, 18 May 2006
This function allows you to set a player's health directly. It may return false if the player object is invalid, or the health argument is out of range.
Syntax
bool setPlayerHealth ( player thePlayer, float playerHealth )
Required Arguments
- player: The player whose health you want to set
- health: The value you want to set the health to. Valid values are from 0 to 100
Returns
Returns false if the player object is invalid, or the health argument is out of range.
Example
if ( setPlayerHealth ( findPlayer ( "Someguy" ), 1 ) ) then outputChatBox ( "Someguy's life expectancy just got a lot less expected.", player ) end