SetPlayerHealth: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function allows you to set a player's health | This function allows you to set a player's health. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setPlayerHealth ( player thePlayer, float playerHealth )</syntaxhighlight> | <syntaxhighlight lang="lua"> | ||
bool setPlayerHealth ( player thePlayer, float playerHealth ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer''': The [[player]] whose health you want to set. | ||
*''' | *'''playerHealth''': The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health). | ||
===Returns=== | ===Returns=== | ||
Returns false if the player | Returns ''true'' if the player's health was set succesfully. Returns ''false'' if the player argument is invalid, or the health argument is out of range. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | |||
-- Try to set the health of a player called 'someguy' to 1 | |||
if ( setPlayerHealth ( findPlayer ( "someguy" ), 1 ) ) then | |||
-- Tell everyone that someguy has lost lots of health | |||
outputChatBox ( "Someguy's life expectancy just got a lot less expected." ) | |||
end | |||
</syntaxhighlight> |
Revision as of 17:30, 18 May 2006
This function allows you to set a player's health.
Syntax
bool setPlayerHealth ( player thePlayer, float playerHealth )
Required Arguments
- thePlayer: The player whose health you want to set.
- playerHealth: The value you want to set the health to. Valid values are from 0 (dead) to 100 (full health).
Returns
Returns true if the player's health was set succesfully. Returns false if the player argument is invalid, or the health argument is out of range.
Example
-- Try to set the health of a player called 'someguy' to 1 if ( setPlayerHealth ( findPlayer ( "someguy" ), 1 ) ) then -- Tell everyone that someguy has lost lots of health outputChatBox ( "Someguy's life expectancy just got a lot less expected." ) end