SetTeamFriendlyFire: Difference between revisions

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__NOTOC__  
__NOTOC__
{{Server function}}
This function sets the friendly fire value for the specified team.
This function sets the friendly fire value for the specified team.


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This example checks if friendly fire is on for every team, and toggles it on if it isn't.
This example checks if friendly fire is on for every team, and toggles it on if it isn't.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--for every team,
-- for every team,
for index, theTeam in getElementsByType ( "team" ) do
for index, theTeam in getElementsByType ( "team" ) do
--if friendly fire is off,
-- if friendly fire is off,
if ( getTeamFriendlyFire ( theTeam ) == false ) then
if ( getTeamFriendlyFire ( theTeam ) == false ) then
--switch it on
-- switch it on
setTeamFriendlyFire ( theTeam, true )
setTeamFriendlyFire ( theTeam, true )
end
end

Revision as of 21:22, 15 August 2007

This function sets the friendly fire value for the specified team.

Syntax

bool setTeamFriendlyFire ( team theTeam , bool friendlyFire )

Required Arguments

  • theTeam: The team that will have friendly fire set
  • friendlyFire: The friendly fire value

Returns

Returns true if the friendly fire value is set for the specified team, false if the friendly fire value can't be set for the specified team or if invalid arguments are specified.

Example

This example checks if friendly fire is on for every team, and toggles it on if it isn't.

-- for every team,
for index, theTeam in getElementsByType ( "team" ) do
	-- if friendly fire is off,
	if ( getTeamFriendlyFire ( theTeam ) == false ) then
		-- switch it on
		setTeamFriendlyFire ( theTeam, true )
	end
end

See Also

Shared