SetVehicleTurnVelocity
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This article needs checking. | |
Reason(s): We need a min-max values allowed or a recommended min-max/relevant range? --Ransom 02:46, 11 April 2007 (CDT) |
Sets the angular velocity of a vehicle. Basically applies a spin to it.
Syntax
bool setVehicleTurnVelocity ( vehicle theVehicle, float rx, float ry, float rz )
Required Arguments
- theVehicle: vehicle to apply the spin to
- rx: velocity around the X axis
- ry: velocity around the Y axis
- rz: velocity around the Z axis
Returns
Returns true if blah, false otherwise.
Example
function onColShapeHit ( thePlayer, matchingDimension ) -- When a player hits the collision shape, check if he's in a vehicle local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) if playerVehicle ~= false then -- If so, give it a spin setVehicleTurnVelocity ( playerVehicle, 0, 0, 20 ) end end addEventHandler ( "onColShapeHit", getRootElement ( ), onColShapeHit )