SetWeaponAmmo

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Revision as of 00:28, 14 February 2009 by Talidan (talk | contribs)
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Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.

Syntax

bool setWeaponAmmo ( player thePlayer, int weapon, int ammo, [int ammoInClip = current] )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • ammoInClip: The amount of ammo to set in the player's clip. This will be taken from the main ammo. If left unspecified, the current clip will remain.


Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.

-- TODO: Old code was outdated

See Also


Template:Example Needed