SetWeaponClipAmmo: Difference between revisions
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* '''theWeapon:''' The weapon to set the clip ammo of. | * '''theWeapon:''' The weapon to set the clip ammo of. | ||
* '''clipAmmo:''' The amount of ammo in the clip. | * '''clipAmmo:''' The amount of ammo in the clip. | ||
===Example=== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
--to do | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==Requirements== | |||
{{Requirements|n/a|1.3.0-9.04555|}} | |||
==See Also== | |||
{{Weapon functions}} |
Revision as of 08:42, 6 October 2013
Script Example Missing Function SetWeaponClipAmmo needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Set the ammo in a custom weapons magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Example
--to do
Requirements
This template will be deleted.
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty