SetWeaponClipAmmo: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
Set the ammo in a custom weapons magazine/clip.
This function sets the ammo left in a [[Element/Weapon|custom weapon]]'s magazine/clip.


==Syntax==
==Syntax==
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* '''theWeapon:''' The [[Element/Weapon|weapon]] to set the clip ammo of.
* '''theWeapon:''' The [[Element/Weapon|weapon]] to set the clip ammo of.
* '''clipAmmo:''' The amount of ammo in the clip.
* '''clipAmmo:''' The amount of ammo in the clip.
===Example===
 
===Returns===
This function returns ''true'' if the arguments are valid and the weapon clip ammo could be changed; ''fañse'' otherwise.
 
==Example==
This example adds a ''/weapon'' command that creates a M4 where the player uses it, and gives 1 clip ammo to it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createWepCmd()
function createWeaponWithLowClipAmmo()
local wep = createWeapon("m4", 0, 0, 0)
local wep = createWeapon("m4", getElementPosition(localPlayer))
setWeaponClipAmmo(wep, 50)
setWeaponClipAmmo(wep, 1) -- Give the weapon 1 clip ammo, so it will reload at the next shoot.
end
end
addCommandHandler("weapon", createWepCmd)
addCommandHandler("weapon", createWeaponWithLowClipAmmo)
</syntaxhighlight>
</syntaxhighlight>


==Requirements==
==Requirements==
{{Requirements|n/a|1.3.0-9.04555|}}
{{Requirements|n/a|1.3.0-9.04555|}}
==See Also==
 
==See also==
{{Weapon functions}}
{{Weapon functions}}

Revision as of 17:22, 23 December 2014

This function sets the ammo left in a custom weapon's magazine/clip.

Syntax

bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )

Required Arguments

  • theWeapon: The weapon to set the clip ammo of.
  • clipAmmo: The amount of ammo in the clip.

Returns

This function returns true if the arguments are valid and the weapon clip ammo could be changed; fañse otherwise.

Example

This example adds a /weapon command that creates a M4 where the player uses it, and gives 1 clip ammo to it.

function createWeaponWithLowClipAmmo()
	local wep = createWeapon("m4", getElementPosition(localPlayer))
	setWeaponClipAmmo(wep, 1) -- Give the weapon 1 clip ammo, so it will reload at the next shoot.
end
addCommandHandler("weapon", createWeaponWithLowClipAmmo)

Requirements

This template will be deleted.

See also