SetWeaponClipAmmo
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This function sets the ammo left in a custom weapon's magazine/clip.
Syntax
bool setWeaponClipAmmo ( weapon theWeapon, int clipAmmo )
Required Arguments
- theWeapon: The weapon to set the clip ammo of.
- clipAmmo: The amount of ammo in the clip.
Returns
This function returns true if the arguments are valid and the weapon clip ammo could be changed; fañse otherwise.
Example
This example adds a /weapon command that creates a M4 where the player uses it, and gives 1 clip ammo to it.
function createWeaponWithLowClipAmmo() local wep = createWeapon("m4", getElementPosition(localPlayer)) setWeaponClipAmmo(wep, 1) -- Give the weapon 1 clip ammo, so it will reload at the next shoot. end addCommandHandler("weapon", createWeaponWithLowClipAmmo)
Requirements
This template will be deleted.
See also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty