SetWeaponProperty: Difference between revisions
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This example sets the weapon range of the M4 at poor skill level to 75 | This example sets the weapon range of the M4 at poor skill level to 75 | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local rangeSet = | local rangeSet = setWeaponProperty(31, "poor", "weapon_range", 75) | ||
if (rangeSet) then | if (rangeSet) then | ||
outputChatBox("M4 range at poor skill is set now 75!") | outputChatBox("M4 range at poor skill is set now 75!") |
Revision as of 00:14, 17 November 2011
Only available in MTA:SA v1.2 and onwards. This function sets the weapon property of the specified weapons specified weapon type.
Syntax
bool success = setWeaponProperty ( int weaponID/string weaponName, string weaponType, string property/int property, int/float theValue )
Required Arguments
- weaponID: The ID of the weapon you want to get info of see Weapons
- weaponType: Either: "pro", "std" or "poor"
- property: The property you want to get the value of:
- "weapon_range" - float
- "target_range" - float
- "accuracy" - float
- "damage" - int
- "maximum_clip_ammo" - int
- "move_speed" - float
- "flags" - int (specify a flag to toggle it on/off)
Returns
On success:
bool: Returns true if the weapon property was successfully set
On failure:
bool: Returns false if the weapon property was unable to be set
Example
This example sets the weapon range of the M4 at poor skill level to 75
local rangeSet = setWeaponProperty(31, "poor", "weapon_range", 75) if (rangeSet) then outputChatBox("M4 range at poor skill is set now 75!") end
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty