ShowChat
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This function is used to show or hide the player's chat.
Syntax
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Clientbool showChat ( bool show [, bool inputBlocked ] )
Required Arguments
- show: A boolean value determining whether to show (true) or hide (false) the chat.
- inputBlocked: A boolean value determining whether chat input is blocked/hidden, regardless of chat visibility.
Returns
Returns true if the player's chat was shown or hidden successfully, false otherwise.
Click to collapse [-]
Serverbool showChat ( player thePlayer, bool show [, bool inputBlocked ] )
Required Arguments
- thePlayer: The player whose chat is to be hidden or shown.
- show: A boolean value determining whether to show (true) or hide (false) the chat.
- inputBlocked: A boolean value determining whether chat input is blocked/hidden, regardless of chat visibility.
Returns
Returns true if the player's chat was shown or hidden successfully, false otherwise.
Example
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ClientThis example toggle's the player's chat when they press the "i" key.
--This example below is for all versions until 1.4: local isChatVisible = true --Let's assume the chat is visible as soon as the resource starts. function chat(key, keyState) if isChatVisible then --Check or the chat is visible. showChat(false) --If it is, hide it. isChatVisible = false else showChat(true) --If it is not, show it. isChatVisible = true end end bindKey("i", "down", chat) --Make a bind key to start the function as soon as a player presses the key 'i' --This example below is for version 1.4 and up: function chat(key, keyState) if isChatVisible() then --Check or the chat is visible. showChat(false) --If it is, hide it. else showChat(true) --If it is not, show it. end end bindKey("i", "down", chat) --Make a bind key to start the function as soon as a player presses the key 'i'
See Also
- getMaxPlayers
- getServerConfigSetting
- getServerHttpPort
- getServerName
- getServerPassword
- getServerPort
- isGlitchEnabled
- setGlitchEnabled
- setMaxPlayers
- setServerConfigSetting
- setServerPassword
- shutdown