User contributions for Einheit-101
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23 November 2020
- 23:3123:31, 23 November 2020 diff hist +634 AttachElementToBone Added example, fixed some stuff
- 23:2323:23, 23 November 2020 diff hist +4,715 N AttachElementToBone First release
27 June 2020
- 14:4414:44, 27 June 2020 diff hist −18 ProcessLineOfSight Updated wiki information regarding inverted seeThroughStuff and shootThroughStuff arguments and some other problems.
- 14:0014:00, 27 June 2020 diff hist +11 IsLineOfSightClear seeThroughStuff argument is actually inverted, setting it to TRUE allows the line of sight to pass through "seeThrough" surface materials. I added this information and highlighted it respectively. current
9 June 2020
- 23:2423:24, 9 June 2020 diff hist +281 IsLineOfSightClear Added note about current issue
- 23:1923:19, 9 June 2020 diff hist +228 m ProcessLineOfSight No edit summary
- 22:5922:59, 9 June 2020 diff hist +93 ProcessLineOfSight Added information that shootThroughStuff argument has no effect and processLineOfSight will always collide with these collision materials, no matter what you specify.
- 22:1022:10, 9 June 2020 diff hist +10 m IsLineOfSightClear No edit summary
- 22:1022:10, 9 June 2020 diff hist +73 ProcessLineOfSight shootThroughStuff has nothing to do with "shooting through", that flag is used by some riverbed / beach objects that cant be shot through. It is actually seeThroughStuff that controls what you can shoot and what not, it is used by some fences.
- 22:0622:06, 9 June 2020 diff hist +151 IsLineOfSightClear seeThroughStuff is actually stuff that you can shoot through (Fences etc), i added this information and what material IDs are connected with it.
- 22:0322:03, 9 June 2020 diff hist +295 ProcessLineOfSight No edit summary
17 March 2020
- 15:1615:16, 17 March 2020 diff hist +465 GetPedAnimation Added changes made by Dezash
26 October 2019
- 00:2400:24, 26 October 2019 diff hist +19 m SetPedAnimation No edit summary
14 October 2019
- 00:1600:16, 14 October 2019 diff hist +58 SetPedAnimation No edit summary
- 00:1300:13, 14 October 2019 diff hist +227 SetPedAnimation No edit summary
26 January 2019
- 00:5500:55, 26 January 2019 diff hist +11 m AttachElements attachElements is compatible with Peds, this information was missing.
26 November 2018
- 02:1402:14, 26 November 2018 diff hist +213 m GetWaterLevel Added a bug to this site. TODO: Issue # needs to refer to github in future!
27 August 2018
- 23:1223:12, 27 August 2018 diff hist +99 m Template:Element functions added set/getElementAngularVelocity
- 23:1123:11, 27 August 2018 diff hist +99 m Template:Client element functions added set/getElementAngularVelocity
- 23:0923:09, 27 August 2018 diff hist +99 m Template:Server functions added set/getElementAngularVelocity (Is this the right place?? Confusing.)
- 22:5822:58, 27 August 2018 diff hist +1,061 N GetElementAngularVelocity First creation (please check if that info is correct, i am no c++ expert)
- 22:5622:56, 27 August 2018 diff hist +51 m SetElementAngularVelocity No edit summary
- 22:4822:48, 27 August 2018 diff hist +1,102 N SetElementAngularVelocity First creation (please check if that info is correct, i am no c++ expert)
- 22:3322:33, 27 August 2018 diff hist +189 m GetVehicleTurnVelocity Added future deprecation hint
- 22:3222:32, 27 August 2018 diff hist +189 m SetVehicleTurnVelocity Added future deprecation hint
1 July 2017
- 01:0801:08, 1 July 2017 diff hist −230 FromJSON The bug that existed in MTA 1.3.6 is no longer relevant so i removed that warning message.
19 June 2017
- 10:4610:46, 19 June 2017 diff hist +134 m GetPedControlState Added the fact that it works with the local player after r11427
- 10:4510:45, 19 June 2017 diff hist +130 m SetPedControlState Changed the fact that it now works with the local player just fine after r11427
22 February 2017
- 21:5021:50, 22 February 2017 diff hist −3 User:Einheit-101 →Sites current
- 21:5021:50, 22 February 2017 diff hist +4 User:Einheit-101 /* Sites
- 21:4921:49, 22 February 2017 diff hist −174 m User:Einheit-101 No edit summary
11 September 2016
- 18:3118:31, 11 September 2016 diff hist −66 m Lua matrix library Re-uploaded the two LUA files to my Dropbox so the links are no longer dead. current
15 March 2016
- 15:0715:07, 15 March 2016 diff hist +24 m OnVehicleWeaponFire SWAT Tank ID 601 was missing in both examples. Added.
- 15:0315:03, 15 March 2016 diff hist 0 OnVehicleWeaponFire Predator ID in both examples changed from 340 (doensnt exist) to 430 (correct ID)
- 01:3601:36, 15 March 2016 diff hist +2 m DxDrawMaterialLine3D "width" is definitely a float, not an integer.
7 September 2014
- 20:4420:44, 7 September 2014 diff hist −55 User:Einheit-101 No edit summary
- 20:4320:43, 7 September 2014 diff hist +23 N File:371940 100003116044889 1093838528 n.jpg The Logo of Einheit-101 current
- 20:3420:34, 7 September 2014 diff hist +1,669 N User:Einheit-101 Created page with "=Einheit-101= (Marco Kunz) https://lh5.googleusercontent.com/-Ho-ut0B69To/U7CMv9LAGSI/AAAAAAAAADw/2iZx0Ed5uP8/s250-no/assi.jpg ==Overview== * Born 19th February 1993 * M..."
- 19:5019:50, 7 September 2014 diff hist +10 m SetVehicleHandling Changing suspension is also disabled for trailers (At least it doesn`t work), so i added this fact.