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Show new changes starting from 23:23, 17 April 2026
   
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17 April 2026

N    10:08  SetDynamicPedShadowsEnabled‎‎ 4 changes history +1,354 [Arran Fortuna‎ (4×)]
     
10:08 (cur | prev) 0 Arran Fortuna talk contribs
     
10:04 (cur | prev) −62 Arran Fortuna talk contribs
     
10:02 (cur | prev) +4 Arran Fortuna talk contribs
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09:54 (cur | prev) +1,412 Arran Fortuna talk contribs (Created page with "__NOTOC__ {{Client function}} This function allows scripts to override the current dynamic ped shadow setting on the client. When used, it temporarily overrides the player’s video setting for dynamic ped shadows. To restore the original value based on the player's settings, use resetDynamicPedShadows. ==Syntax== <syntaxhighlight lang="lua"> bool setDynamicPedShadowsEnabled ( bool enabled ) </syntaxhighlight> ===Required Arguments=== *'''enabled:''' a boolean val...")
N    10:04  IsDynamicPedShadowsEnabled‎‎ 2 changes history +1,026 [Arran Fortuna‎ (2×)]
     
10:04 (cur | prev) −59 Arran Fortuna talk contribs
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09:53 (cur | prev) +1,085 Arran Fortuna talk contribs (Created page with "__NOTOC__ {{Client function}} This function checks whether dynamic shadows for peds are currently enabled on the client. The returned value may reflect: * The player's video settings. * Any override applied using setDynamicPedShadowsEnabled. Use resetDynamicPedShadows to restore the setting back to the player’s original video configuration. ==Syntax== <syntaxhighlight lang="lua"> bool isDynamicPedShadowsEnabled ( ) </syntaxhighlight> ===Required Arguments==...")
N    10:03  ResetDynamicPedShadows‎‎ 2 changes history +1,121 [Arran Fortuna‎ (2×)]
     
10:03 (cur | prev) −63 Arran Fortuna talk contribs
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09:55 (cur | prev) +1,184 Arran Fortuna talk contribs (Created page with "__NOTOC__ {{Client function}} This function restores the dynamic ped shadow setting back to the player's original video configuration. If setDynamicPedShadowsEnabled was used to override the setting, calling this function will remove that override and reapply the value defined in the player's settings. This is useful for ensuring that temporary changes made by a resource do not persist after it stops. ==Syntax== <syntaxhighlight lang="lua"> bool resetDynamicPedSha...")

13 April 2026

     16:16  EngineStreamingSetProperty diffhist +99 Arran Fortuna talk contribs

5 April 2026

     17:02  ProcessLineAgainstMesh diffhist +1,030 Blond6 talk contribs (This example demonstrates how to use processLineOfSight to determine what the player is looking at. It gets the camera position and a point in front of it, then checks for a line of sight between those points. If something is hit, it outputs the coordinates and the type of element hit.)

3 April 2026

     20:06  GetVehicleComponentPosition‎‎ 2 changes history +1,093 [Flox‎ (2×)]
     
20:06 (cur | prev) +179 Flox talk contribs (→‎Example)
     
19:55 (cur | prev) +914 Flox talk contribs (→‎Example)

2 April 2026

N    03:41  IsResourceRunning‎‎ 9 changes history +1,015 [Flox‎ (9×)]
     
03:41 (cur | prev) 0 Flox talk contribs (→‎Example check isResourceRunning(resName))
     
02:34 (cur | prev) +9 Flox talk contribs (→‎Example check isResourceRunning(resName))
     
02:32 (cur | prev) +4 Flox talk contribs
     
02:17 (cur | prev) −13 Flox talk contribs
     
02:05 (cur | prev) +33 Flox talk contribs (→‎Example)
     
02:04 (cur | prev) +1 Flox talk contribs
     
02:04 (cur | prev) +24 Flox talk contribs
     
02:03 (cur | prev) +10 Flox talk contribs (→‎See Also)
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02:03 (cur | prev) +947 Flox talk contribs (Created page with "__NOTOC__ {{Shared function}} ==Syntax== You can insert this code example in your resources. ===Required Arguments=== *'''isResourceRunning:''' The value to check resources ==Example== <section name="Example1" class="shared" show="true"> You can insert this code example in your resources. <syntaxhighlight lang="lua"> function isResourceRunning(resName) local res = getResourceFromName(resName) return (res) and (getResourceState(res) == "running") end -- Example o...")

7 March 2026

     09:38  SetPedLookAt diffhist +935 Arran Fortuna talk contribs (Add example for remote player usage)

24 February 2026

     14:00  SetVehicleModelAudioSetting diffhist +6 Balazs159 talk contribs (→‎Required Arguments)

7 February 2026

     18:03  SetVehicleColor diffhist 0 Bover. talk contribs Tag: Manual revert

26 January 2026

     09:33  GetResourceRootElement diffhist +128 IManGaaX talk contribs

13 January 2026

N    18:45  EngineRestreamModel diffhist +604 LamarDev talk contribs (create engineRestreamModel page)
N    18:42  EngineRestream diffhist +787 LamarDev talk contribs (create engineRestream page)

2 January 2026

     15:30  IsElementInWater diffhist +57 IManGaaX talk contribs
     15:29  GetElementsByType diffhist +36 IManGaaX talk contribs
     15:26  SetElementAlpha diffhist −30 IManGaaX talk contribs
     15:22  GetEventHandlers diffhist +66 IManGaaX talk contribs (add important note)
     15:17  SetSoundVolume diffhist +33 IManGaaX talk contribs
     15:16  StopSound diffhist +45 IManGaaX talk contribs
     15:14  PlaySound3D diffhist +31 IManGaaX talk contribs
     15:13  PlaySound diffhist +44 IManGaaX talk contribs
     15:10  TriggerLatentServerEvent diffhist +5 IManGaaX talk contribs

22 December 2025

     00:14  SetPedStat‎‎ 3 changes history −60 [Danilo‎ (3×)]
     
00:14 (cur | prev) +1 Danilo talk contribs (→‎Examples)
     
00:14 (cur | prev) +53 Danilo talk contribs
     
00:06 (cur | prev) −114 Danilo talk contribs (fix example)